
Torment External News Thread
Moderator: Memovira Goons
- samm
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Re: Torment External News Thread
I don't mind the frequency of updates at all. I trust the team is working away in the background no matter what is communicated, plus there's too many backed games anyway, and I dislike being swamped in constant emails. Some, I don't even read anymore, because I just backed at the minimum tier to get a game, and I'm sure for some that's true vor Torment as well (not me though
).

- sear
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Re: Torment External News Thread
Today we have a look at a character from Torment that you may have heard of. Brian had a few short words on it.

Large version here: https://cdn.inxile-entertainment.com/to ... 0x1080.jpg
Brian Fargo wrote:The Sorrow: Circle-breaker, Soultaker, the shadow of your doom.

Large version here: https://cdn.inxile-entertainment.com/to ... 0x1080.jpg
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- Acolyte
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Re: Torment External News Thread
Interesting, reminds me of a certain ragged thing 
BTW how does it communicate? Will it be voiced? Who will voice it? Can it's voice actor even come close to the glorious Tony Jay? I guess we will find out in the Beta.

BTW how does it communicate? Will it be voiced? Who will voice it? Can it's voice actor even come close to the glorious Tony Jay? I guess we will find out in the Beta.
- Lord of Riva
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Re: Torment External News Thread
That thing looks awesomely disgusting.
i kinda anticipated something else, not something that could star in a horror game/movie.
Which, in this context is quite a compliment im really looking forward to this !
i kinda anticipated something else, not something that could star in a horror game/movie.
Which, in this context is quite a compliment im really looking forward to this !

- Brother None
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Re: Torment External News Thread
Brian and George will be on IGN at 1pm Pacific to walk us all through the first hour of Torment http://www.ign.com/
Thomas Beekers
Creative Producer
Creative Producer
- PhilTsen
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Re: Torment External News Thread
Can you give a direct link, please?Brother None wrote:Brian and George will be on IGN at 1pm Pacific to walk us all through the first hour of Torment http://www.ign.com/
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- Acolyte
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Re: Torment External News Thread
Nah, i won't watch it, since the beta will come out tomorrow, right? RIGHT?!Brother None wrote:Brian and George will be on IGN at 1pm Pacific to walk us all through the first hour of Torment http://www.ign.com/

- sear
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- Novice
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Re: Torment External News Thread
Ok, only watched part of it, but the game looks so different already from the alpha. In a good way! So cool.
Graphics and animations seem much improved. Will be fun to see for myself in the beta.
Graphics and animations seem much improved. Will be fun to see for myself in the beta.
- Adam Heine
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Re: Torment External News Thread
Djoan wrote:Nah, i won't watch it, since the beta will come out tomorrow, right? RIGHT?!Brother None wrote:Brian and George will be on IGN at 1pm Pacific to walk us all through the first hour of Torment http://www.ign.com/
Right: https://twitter.com/BrianFargo/status/6 ... 4627895296
Adam Heine
Torment Design Lead
Torment Design Lead
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- Acolyte
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Re: Torment External News Thread
I knew it!Adam Heine wrote:Djoan wrote:Nah, i won't watch it, since the beta will come out tomorrow, right? RIGHT?!Brother None wrote:Brian and George will be on IGN at 1pm Pacific to walk us all through the first hour of Torment http://www.ign.com/
Right: https://twitter.com/BrianFargo/status/6 ... 4627895296

- Firkraag
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Re: Torment External News Thread
Well, looking at that pic, I feel really sorry for Sorrow. If Changing God did this him/her/it, that's pretty screwed up... I hope, Sorrow gets better.
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Damnit, that "Tales from the Borderlands" game gets the best out of me...
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Damnit, that "Tales from the Borderlands" game gets the best out of me...
- sear
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Re: Torment External News Thread
Here's a quick teaser before we go to Early Access tomorrow:
https://www.facebook.com/Torment.inXile ... =2&theater
https://www.facebook.com/Torment.inXile ... =2&theater
- sear
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Re: Torment External News Thread
George and Colin were guests on Arv Eleron's show last night and discussed Torment's narrative side while he played through the game's early parts. You can check out the archived stream here:
https://youtu.be/cq-Y7OrRSow
https://youtu.be/cq-Y7OrRSow
- Firkraag
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Re: Torment External News Thread
Same show, as previous, but with Monte Cook, Shanna Germain, Pat Rothfuss and other nice people:
https://youtu.be/UeSb1BMLGNc
https://youtu.be/UeSb1BMLGNc
- sear
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Re: Torment External News Thread
Creative Lead Colin McComb and Lead Area Designer George Ziets took some time out to appear on the Shane Plays radio show and podcast, talking about Torment, the craft of writing RPGs, how to get into the games industry as a writer, and much more.
You can find the full podcast here https://www.youtube.com/watch?v=i9_n-Tr-R0o
And, you can check out the Shane Plays web site for show notes and more info: http://shaneplays.com/torment-tides-of- ... ast-ep-47/
You can find the full podcast here https://www.youtube.com/watch?v=i9_n-Tr-R0o
And, you can check out the Shane Plays web site for show notes and more info: http://shaneplays.com/torment-tides-of- ... ast-ep-47/
- Lord of Riva
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Re: Torment External News Thread
need more internal news please ! Starving out here.sear wrote:Creative Lead Colin McComb and Lead Area Designer George Ziets took some time out to appear on the Shane Plays radio show and podcast, talking about Torment, the craft of writing RPGs, how to get into the games industry as a writer, and much more.
You can find the full podcast here https://www.youtube.com/watch?v=i9_n-Tr-R0o
And, you can check out the Shane Plays web site for show notes and more info: http://shaneplays.com/torment-tides-of- ... ast-ep-47/
- sear
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Re: Torment External News Thread
GameGrin recently spoke to George Ziets about Torment: Tides of Numenera, asking him about his take on the Numenera universe, the area design process, and more.
http://www.gamegrin.com/articles/tormen ... interview/
http://www.gamegrin.com/articles/tormen ... interview/
GameGrin: Who are the team’s favourite characters in Torment?
George: I can’t reveal much about characters beyond the first zone of our game, but team favorites in zone A include Varrenoth, who appears to be a warrior woman but is actually a flesh-and-blood construct, controlled remotely by a little girl, and the nychthemeron, a floating techno-octopus that is being displayed in the middle of Circus Minor. Personally, I’m also a big fan of Imbitu (leader of the Dendra O’hur faction of corpse eaters), the Genocide (last of a warrior-race that tried to conquer Sagus Cliffs), Jernaugh (proprietor of the chiurgical parlor in Cliff’s Edge), and the psychic war veterans in the Fifth Eye tavern.
Note that both Varrenoth and Jernaugh are backer NPCs, though their excellent dialogue was written by Gavin Jurgens-Fyhrie. Our goal with backer NPCs is to fully integrate them into our content so that players will never know the difference between backer-created characters and those we created ourselves.
One of my favorite characters from later in the game is our Numenera version of a pez dispenser, but you’ll have to play the game to find out what I mean.
GameGrin: Your game relies greatly on telling stories, situations and events through written text. What do you consider to be the best and worst assets in doing so, and what are your aims with it?
George: This was a conscious attempt to follow the example of Planescape: Torment, which pushed the limits of what could be done in written text. For us, the best part is that our writers aren’t limited to what we can afford to portray through animations, unique models, and visual effects. They’re allowed to describe characters in far greater detail than our character assets depict, portray physical action in descriptive text, and even kill characters in dialogue. (We do impose some limits. Any action that can’t be performed while standing still – e.g., walking to another location – is typically animated in a cutscene. And our art director, Charlie Bloomer, is pushing hard to include as many custom animations and visual effects that he and his team can generate to support our narrative text.)
Of course, it takes a certain kind of player to accompany us on a journey that requires so much reading. We are catering to a niche audience that loves this sort of thing as much as we do. Fortunately, there were enough of these players to fund our game, and our goal is to give them more of the same kind of experience they had in the original Torment.
GameGrin: When not playing Torment, what other games are played at InXile’s offices?
George: We have an ongoing tabletop D&D campaign (3.5 edition), hosted by programmer and sometimes designer Ben Moise. In less busy times, we also have a board gaming group with a few members who play very consistently and others who drop in and out. One recent game was a full campaign of Pandemic Legacy – everyone who played seemed to love it. Other frequent games are WizWar and The Resistance: Avalon.
- sear
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- Firkraag
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