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Updated Our Journal #63: A Look Back on Development

Posted: January 31st, 2017, 5:04 pm
by sear
Hi everyone,

Today we have an update from creative lead Colin McComb discussing the development process, things that changed along the way, and where we take things from here upon release and beyond.

We've also got a brand-new novella from Monte Cook to check out - if you are a backer and your reward level included it, we encourage you to give it a read!

https://www.kickstarter.com/projects/in ... ts/1770943
When we set out to make Torment: Tides of Numenera, our vision was to make a thematic successor to Planescape: Torment. We’d explore a new setting, and use a new core question to explore a similar vein of philosophical thought. I am proud to say that the response from you, our backers, has been incredibly positive. I’ve told this story before, but it bears repeating: when Brian asked me to be the creative lead for Torment, I had to take some time to think about it, and I almost turned down the opportunity. I knew what Planescape: Torment meant to people, after all. For people to say that we have succeeded in creating a tonal and thematic successor is… well, it’s overwhelming, and I – WE – are grateful for the opportunity.

As with any creative work, game development is an iterative and uncertain process. When we over-funded at a higher level than we could ever have expected, that led to an increase in scope and size of the game accordingly. We went from one major city hub to two. We added new companions, more locations such as the Ascension, the Castoff's Labyrinth, new cults like the Dendra O'hur, and more. We added Meres to the game, whole text-based mini-stories that themselves have their own reactivity and many branching paths, and even more surprises to find. We have an expanded soundtrack that's longer than Planescape: Torment's by a decent margin, and a universe rich enough to fill multiple novellas.

Re: Updated Our Journal #63: A Look Back on Development

Posted: January 31st, 2017, 6:53 pm
by Serjo
Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Re: Updated Our Journal #63: A Look Back on Development

Posted: January 31st, 2017, 10:07 pm
by Jozape
One month before this game releases, I now have available to me a computer than can play the game. I haven't played a role-playing game in 4 years. I can't wait!

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 1st, 2017, 4:08 am
by Godfather101
Thanks for the update.
Really looking forward to the Release of the Game.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 1st, 2017, 1:38 pm
by RadonGOG
Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."
Interested in these ones as well.
Concerning the second one, even if InXile had to cut a few legacies: I wouldn´t mind, as long as the general system got enhanced. I mean, 14 or 16, 20 or 24, 11 or 13, who cares? ;)

Edit: Oh, and something else: I would have liked a shout-out for BeautifulDesolation and Banner Saga III on top of the one you gave PillE II.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 1st, 2017, 1:42 pm
by kilobug
RadonGOG wrote:Concerning the second one, even if InXile had to cut a few legacies: I wouldn´t mind, as long as the general system got enhanced. I mean, 14 or 16, 20 or 24, 11 or 13, who cares? ;)
That's not a random number, but comes from a logic.

6 legacies = one per Tide, plus a neutral one.

11 legacies = one for each couple of (primary, secondary) Tide, plus a neutral one.

16 legacies = one for each of the above cases : 5 if one Tide is dominant over the other ones, 10 if two Tides are almost tied but above the rest, 1 for balanced Tides.

It wouldn't make much sense to have 14 or 20 ;)

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 1st, 2017, 1:44 pm
by RadonGOG
kilobug wrote:
RadonGOG wrote:Concerning the second one, even if InXile had to cut a few legacies: I wouldn´t mind, as long as the general system got enhanced. I mean, 14 or 16, 20 or 24, 11 or 13, who cares? ;)
That's not a random number, but comes from a logic.

6 legacies = one per Tide, plus a neutral one.

11 legacies = one for each couple of (primary, secondary) Tide, plus a neutral one.

16 legacies = one for each of the above cases : 5 if one Tide is dominant over the other ones, 10 if two Tides are almost tied but above the rest, 1 for balanced Tides.

It wouldn't make much sense to have 14 or 20 ;)
I guess so as well, but maybe if it wouldn´t have worked out they might say "aaah, we could add some others if certain circumstances are met in the game"...
...anyways, let´s not dive too deep into this. :D

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 2nd, 2017, 12:30 pm
by Ichabod
Retracted after reading more about the development of this game. You don't deserve my simpathy.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 2nd, 2017, 2:19 pm
by Serjo
Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."
bump!

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 2nd, 2017, 11:29 pm
by RadonGOG
Serjo wrote:
Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."
bump!
Double bump!

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 3rd, 2017, 6:36 am
by Lord of Riva
you cant really bump a sticky :P

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 3rd, 2017, 7:42 am
by Serjo
Sear has posted a few times already, but not in this thread. Maybe he's overlooked it?

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 3rd, 2017, 8:35 am
by Lord of Riva
Serjo wrote:Sear has posted a few times already, but not in this thread. Maybe he's overlooked it?
possibly but the so called bump is to get a thread to the top so it can be seen, this one is always on top so that does not work.
Its not meant as a stupid sideline comment im interested as well, bumping it doesnt really help its visibility though.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 3rd, 2017, 9:09 am
by Serjo
Lord of Riva wrote:
Serjo wrote:Sear has posted a few times already, but not in this thread. Maybe he's overlooked it?
possibly but the so called bump is to get a thread to the top so it can be seen, this one is always on top so that does not work.
Its not meant as a stupid sideline comment im interested as well, bumping it doesnt really help its visibility though.
No worries.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 3rd, 2017, 6:17 pm
by Woolfe
Actually it still works. It shows up as a "new message".

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 4th, 2017, 7:57 am
by Serjo
sear's online again!

Any news on these stretch goals?
Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 5th, 2017, 4:08 pm
by Serjo
Another week, another bump.

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 5th, 2017, 7:25 pm
by Woolfe
Serjo wrote:Another week, another bump.
Technically it was only another day since your last post...

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 6th, 2017, 7:46 am
by Serjo
It's such a simple sentence: "Yes, all the stretch goals that were not mentioned in the update will be in the game." Will we hear it today?

Re: Updated Our Journal #63: A Look Back on Development

Posted: February 7th, 2017, 5:05 am
by Serjo
Serjo wrote:It's such a simple sentence: "Yes, all the stretch goals that were not mentioned in the update will be in the game." Will we hear it today?
Today.