
We have a brand new update to Torment's early access version. We know many of you have been waiting for this update, and now we're very happy to be able to deliver a much-improved version of Torment for you to enjoy.
Like previous builds, this one will allow you to play the game's first major chunk, taking you through Sagus Cliffs and some parts of the Castoff's Labyrinth – the remaining content will come with the final game, as we don't want to spoil everything, after all!
The Tidal Surge Update includes literally thousands of changes from the last beta version. There's simply far too many to show you as we'd probably start to approach the word count of the entire game just in version notes, but we'll certainly give you the highlights...
Update Highlights:
- Voice-acting has been added to key characters and conversations.
- Huge balance improvements across combat, loot and economy.
- Tweaks and adjustments to character stats, such as armor and resistances.
- Many interface art and functionality improvements, fixes and other refinements.
- Improvements to visual and sound effects, especially combat abilities.
- Reworked early-game crisis flow.
- Game settings such as key rebinding and text size are now available.
- Added tutorials and other helpers (optional).
- Hundreds of bug fixes and performance optimizations.
- When looting a container, the last member in the party is automatically selected instead of the first member.
- On the Merchant screen, it can be difficult to highlight the leftmost row of items with the mouse cursor.
- The Item Gained panel does not always appear after receiving an item from a difficult task.
- In rare instances, combat encounters in the Anechoic Lazaret may not end correctly.
- Dismissing Aligern or Callistege from the party can sometimes cause them to spawn in inaccessible locations.
Thanks everyone!