Updated Our Journal (54): Production Status, Beta Feedback

Announcements & media coverage for Torment: Tides of Numenera. Only moderators & inXile can make new threads on this forum.

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sear
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Updated Our Journal (54): Production Status, Beta Feedback

Post by sear » March 7th, 2016, 9:13 am

Today's Kickstarter update covers our current status in Torment's production, announces an exciting writing milestone, and goes into detail about how we collect and manage backer feedback from the beta and Early Access release. Check out more here!

https://www.kickstarter.com/projects/in ... ts/1511197
Eric here! We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine.

Torment's story is a carefully crafted one, and "first pass" means we have a lot of revisions and edits still to do as we perfect the game's word-smithing. But it does mean our story and quests are more or less set, and our design, scripting and engineering teams can focus their efforts on tightly implementing our remaining game systems and environment/level scripting.

So what is next for Torment? We are hoping to have the game content complete by the beginning of April. At that point, we will be taking the game into iteration. We are dedicated to getting Torment right, so just like the writing needs to go through polish passes, we have allotted significant time for ourselves to improve upon the game's content. This includes things like additional passes on environment art and visual effects, quests and dialog, user interface art and functionality, and gameplay balance, not to mention fixing bugs and optimizing performance.

We know that this will make some of you wonder – when is the final game coming? As we've mentioned before, we are still targeting a 2016 release. The benefit of our continued funding and the success of our back catalog (such as Wasteland 2: Director's Cut) means that we can continue put resources into Torment to make it something special for everyone who backed the game. We'll be able to narrow in on a more specific date once we are a bit deeper into iteration and know how much work we have left.

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Lord of Riva
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Re: Updated Our Journal (54): Production Status, Beta Feedback

Post by Lord of Riva » March 7th, 2016, 10:33 am

Thanks for the update sear.

i would like to ask if a new update is planned and also if you plan to expand the Beta content over time (until it its full content) for feedback purposes orr if you plan to stay on what we have (like it was in WL 2).

Both is fine, but im still interested.

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sear
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Re: Updated Our Journal (54): Production Status, Beta Feedback

Post by sear » March 7th, 2016, 10:46 am

Lord of Riva wrote:Thanks for the update sear.

i would like to ask if a new update is planned and also if you plan to expand the Beta content over time (until it its full content) for feedback purposes orr if you plan to stay on what we have (like it was in WL 2).

Both is fine, but im still interested.
We definitely have new beta updates planned, but nothing ready just yet. As for new content, it's possible, but as to entirely new areas, that is harder to say.

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monocle
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Re: Updated Our Journal (54): Production Status, Beta Feedback

Post by monocle » March 9th, 2016, 10:23 am

what about an entirely new spectre?
Javascript, Java, C#, numerous frameworks and design patterns, my spellbook is quite heavy.

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