Here we're compiling a sample of the reviews we've found online for your reading pleasure!
MetaCritic: http://www.metacritic.com/game/pc/torme ... f-numenera
MetaCritic (PS4): http://www.metacritic.com/game/playstat ... f-numenera
MetaCritic (Xbox One): http://www.metacritic.com/game/xbox-one ... f-numenera
OpenCritic: http://opencritic.com/game/3728/torment ... nera?tab=1
Brash Games - 10/10
http://www.brashgames.co.uk/2017/02/28/ ... ra-review/
CGM - 9.5/10The writing is nothing short of exemplary, and the execution is near flawless. Torment is truly a special example of how videogames can be so much more than simple, mindless affairs, and because of how focussed – how complete – it feels, I might even go so far as to say that Torment: Tides of Numenera is a modern masterpiece that has no equal. Buy it, buy headphones and provisions, then immerse yourself. You will not regret it.
http://www.cgmagonline.com/reviews/torm ... -pure-rpg/
PCWorld - 4.5/5It was with games just like this, with their rich stories and seemingly endless attention to detail that I first found my love for writing and creating. To say that my time with Torment has been profoundly personal and joyful is an understatement. But ever the cynic, what is truly special about Torment is not what it means to me, or its Kickstarter backers, or to who knows how many more may come to it with love for the genre, it’s that I can finally shut up about how “storytelling in games was better when I was young.” Because what Torment has shown, much like Pillars and Tyranny, is that storytelling and immersive narrative in grand RPGs is still just as good, right here, and right now, and it’s exactly the sort of long-awaited spiritual pseudo-sequel I would expect from a studio named inXile Entertainment.
http://www.pcworld.com/article/3174395/ ... g-for.html
The Games Machine - 9.2/10I’m awarding Tides of Numenera top marks. Why? Because for all its failings, I can’t think of a single RPG in the last decade that so consistently surprised and delighted me. Even the non-quests, the smallest characters and the briefest interactions, possess a creative spark that is all too rare in this industry and genre. There’s an incredible life to Numenera and its occupants, even if on a strict mechanical level the world is less reactive than Divinity: Original Sin or Pillars of Eternity. Like Planescape before it, Tides of Numenera is less a “game” at times and more an exploration of a world, its culture and niche subcultures, its people and their myriad viewpoints.
The industry needs more of this. Video games can be anything. They can do anything. It’s a shame that so often we find ourselves retreading the same narrow band—and worth celebrating when a game like Torment: Tides of Numenera undercuts all those expectations.
http://www.thegamesmachine.it/torment-t ... x-one-ps4/
IGN Italia - 9.1/10It took almost twenty years, but finally Planescape: Torment has a worthy successor. Torment: Tides of Numenera has a distinct and unique personality, thanks to a ruleset created by Monte Cook, the story written by the amazing trio McComb-Fargo-Avellone, and an incredible freedom to approach the game. If you have even a small amount of love for CRPGs, this is the game you don't want to miss this year.
http://it.ign.com/torment-tides-of-nume ... recensione
GameSpot - 9/10It's Torment. It's back.
http://www.gamespot.com/reviews/torment ... 0-6416631/
The Digital Fix - 9/10Taken together, Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.
http://gaming.thedigitalfix.com/content ... enera.html
PCGamesN - 9/10Ultimately though, Torment offers up such an abundance of ideas that absorbing them all at your first attempt would be like trying to read a potted history of philosophy from the twenty greatest minds in the field over the course of a weekend. Weighty themes such as existentialism, death, morality and sentience are dissected and presented for study and judgement in numerous illuminating and enjoyable ways, but the burden of digesting such a banquet of concepts through text alone may prove too much for some to stomach. Yet, for all of Torment’s verbosity there is an underlying accessibility, a willingness and desire for you to understand and question. It may be couched in the game’s unique slang and delivered by otherworldly mutants but, like Planescape, the core ideal shines through. For those willing to embrace it and immerse themselves, they’ll find The Ninth World the perfect setting for a superlative story and Tides of Numenera a worthy heir.
https://www.pcgamesn.com/torment-tides- ... -pc-review
GameWatcher - 9/10In a non-linear experience of time that befits the setting, we already know that Torment succeeds. At least 75,000 people are behind it, willing it into being. What’s so delightful is that it succeeds not primarily as a nostalgia exercise but as as a genre-pushing RPG, and a beautifully told story about things left behind.
The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
http://www.gamewatcher.com/reviews/torm ... view/12803
Multiplayer.it - 9/10My biggest disappointment though is at least for a good reason: I wanted more. The Ninth World is so packed with fascinating characters and places you only get a snippet of in Torment, so not being able to properly journey across it or at least see far more of it felt like a shame. Furthermore the idea that the Last Castoff has an entire location in their mind is a cool one but it’s never really developed. It’s called a “Labyrinth” but it’s usually only a couple of rooms, so that was a bit disappointing too. Torment may be a game that keeps you wanting more, but that’s only because I loved my time with it.
http://multiplayer.it/recensioni/180388 ... -voci.html
GamesCritics - 9/10One of the new landmarks of the genre.
http://www.metacritic.com/game/pc/torme ... ic-reviews
WCCFTech - 9/10Numenera ended when the credits rolled, but in my mind, the story is still going. That wouldn’t be possible without top-level writing and world-building – the kind that sucks me into its universe regardless of technical shortcomings. In other words, it’s the perfect follow-up to Planescape: Torment, as thought-provoking, mature and challenging as its predecessor. For those who like their sci-fi more than a little weird, I can’t recommend it enough.
http://wccftech.com/review/torment-tide ... ted-world/
God is a Geek - 9/10Torment: Tides of Numenera is a role-playing game like very few others, giving players total freedom in how to approach any given situation, even allowing them to complete the game by avoiding most fights through this deep choices system. With excellent writing, lively and creative world, engaging story and characters, and solid mechanics, the role-playing game developed by inXile is a game that those who love immersing themselves completely in fictional worlds have to play at all costs. Giving justice to the Planescape: Torment's legacy was a very difficult task, but the team proved that they were more than up to the task, creating a game that builds upon this legacy with the utmost respect, despite some small issues which don't impact the game too much.
http://www.godisageek.com/reviews/torme ... ra-review/
PC Gamer - 89/100Torment: Tides of Numenera is an absolute gem and could be the best CRPG of this era. At the very least it’s top 3!
http://www.pcgamer.com/torment-tides-of ... ra-review/
IGN - 8.8/10Despite these issues, I'm impressed by Tides of Numenera both as a follow-up to a beloved RPG and as the digital debut of a fascinating setting. I've deliberately avoided specifics in this review, but I'm confident that if you've got a part of your brain dedicated to clever sci-fi story prompts you'll find a lot to love here. There's no escaping that Torment is a strange beast—it's a game for readers, an adventure for people who don't necessarily want to fight—but it's great to have it back.
http://ca.ign.com/articles/2017/02/28/t ... era-review
GameInformer - 8.5/10The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.
http://www.gameinformer.com/games/torme ... enera.aspx
TechRaptor - 8.5/10Cerebral and often disturbing, Torment is a rabbit hole of significant depth, where you can get lost in improbable imaginings of warped realities and existential angst. If you can wrap your head around a non-linear narrative all about consciousness, identity, and memory, Torment is a riveting departure from expectation.
https://techraptor.net/content/torment- ... era-review
RPG Site - 8/10Amazing writing, an interesting yet gritty world to explore and a charming set of characters. All this, united with the unique set of mechanics, make Torment: Tides of Numenera a must play for most RPG fans, whether or not they've played Planescape: Torment.
http://www.rpgsite.net/review/5337-torm ... era-review
The Guardian - 4/5Torment: Tides of Numenera stands out from its contemporaries due to the strength of its world and setting, which while different and weird, remains strongly cohesive. Numenera has an absolutely brilliant narrative setup for uncovering both the overall game world as well as the mysteries surrounding the player character. While its ability to match the cult classic status of Planescape: Torment has yet to be seen, the high quality writing, unique questlines, interesting characters, and plenty of bizarre moments make Tide of Numenera defintely worth making time for.
https://www.theguardian.com/technology/ ... -adventure
VideoGamer - 8/10Torment is designed to be replayed, you can’t fit a billion years into one play-through and expect to see everything. The sheer mass of stories and lore is impressive, and with less focus on combat, you can build characters that are designed for exploration and dialogue instead. The game is less a hunt for fights and gear and more a philosophical journey into what identity truly means. This is an intriguing, altogether different approach to storytelling. Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment – its own innovations will mark the genre as much as its spiritual predecessor did.
https://www.videogamer.com/features/tor ... y-detailed
PCGames.de - 80%Great writing and environment design, combined with an epic story and wide range of player choice, make Tides of Numenera a wonderful RPG. The reliance on text won't be for everyone, but fans of the genre are going to love it.
http://www.pcgames.de/Torment-Tides-of- ... e-1221432/
USgamer - 4/5A delightfully weird and extremely well-written RPG that strikes all the same chords as Planescape: Torment. But beware: InXile still has some bugs to squash and patches to release before the game truly lives up to its masterful namesake..
http://www.usgamer.net/articles/torment ... era-review
Destructoid - 7.5/10You will need to play through several times to find everything in this game. Like the Soup Nazi, it has worked hard, and expects effort from you in return before you can fully enjoy the delicious gazpacho of isometric RPG, and some people will understandably not be arsed. It demands a lot. But one day, if I turn over every stone, if I look hard enough, if I ask the right questions... I might find a way to save Erritis.
https://www.destructoid.com/review-torm ... 1226.phtml
PC Invasion - 7/10Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it’s well worth the adventure.
Eurogamer - RecommendedSometimes exceptional, always ambitious, but periodically falling short of its aims, Torment: Tides of Numenera is testament to the tribulations of following a universally established creative triumph. Well worth playing, nonetheless.
http://www.eurogamer.net/articles/2017- ... f-numenera
Rock Paper Shotgun - RecommendedAnd in that regard, it's successful. Like its predecessor, Numenera may not have invented its world, but it makes it one you'll want to spend time in. Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain.
https://www.rockpapershotgun.com/2017/0 ... -veterans/
[/quote]Nonetheless, this is a triumphant achievement in (near)mainstream games writing, and of taking fantasy themes and transforming them into the meaningfully human rather than the merely mythic. A little more small-c conservatism would have been a boon, and it takes a little too long to reach its focus, but when it does it puts most everything else in the shade.