
I replied with some extra information about rdiffdir. I'm not actually active on the GOG forum; so if anything comes up: feel free to reach out to me here.
Moderator: Ranger Team Alpha
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7za a -t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on
http://www.idigitaltimes.com/wasteland- ... aul-451722My run through put me in a basic firefight with some raiders. I noticed right away that the environment seemed a bit different and, afterwards, Beekers shed light on why Wasteland 2 vets won’t feel right at home.
“A lot of the combat has been improved as well. You’ll have more cover, more height differentials, things like that,” he said. “We redid all the areas, we redid all the character models, we did a bunch of extra voice acting. On the system side we added perks and quirks.”
Oh, I wasn’t thinking about a vanilla -> director’s cut patch. I will try to build one out of curiosity, but it will probably not end in anything useful to publish.tonurics wrote:With the Director's Cut being such a huge overhaul: I'm not sure a meaningful upgrade path exists
Not yet, I would need to make the script a little more portable and add support for command line switches first.vv221 wrote:Hey, I’m interested![]()
Anywhere we can download your patching script from, even if you think it’s not ready for a release?
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