Party Mechanic tips? How best to use?

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macksting
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Party Mechanic tips? How best to use?

Post by macksting » December 3rd, 2013, 11:17 am

Splitting the party seems to be something I only do in combat, and it usually only ends up serving to draw aggro upon my melee combatants, which do not make up a majority of my party. Does anybody have any suggestions on how to make best use of the party mechanic?
Macros for moving individual party members sounds handy, and I intend to work on that of course. Yay for macros!
What are the advantages and disadvantages of splitting the party?

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Drool
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Re: Party Mechanic tips? How best to use?

Post by Drool » December 3rd, 2013, 9:45 pm

Honestly, I generally only used it in two places: the endgame and the Mind Maze, both of which required it. Of course, I didn't ever really mix melee and ranged in a party and just stuck with ranged weapons for everyone.
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macksting
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Re: Party Mechanic tips? How best to use?

Post by macksting » December 3rd, 2013, 10:02 pm

The stats seemed to perscribe a mixed strategy in the case of the rangers I rolled (read: the rangers I stopped rerolling).
Any other thoughts out there?

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Crosmando
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Re: Party Mechanic tips? How best to use?

Post by Crosmando » December 3rd, 2013, 11:09 pm

You need to split your party to give that guy in the Quartz club the visa card
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Re: Party Mechanic tips? How best to use?

Post by macksting » December 4th, 2013, 9:06 am

Odd, I didn't notice that.
I actually did just see a point where it was useful. I was forced to split the party to allow one to enter into a mindlink. That wasn't the useful part, as that was mandatory. The useful part was when Skye, the cyborg expert, was stuck alone and wounded. When she fell unconscious, I was able to switch to the party and diddle around a while so that she could recover her strength and try her challenge again.
This technique actually made it into a list of tips I was reading, playing the game with only 6 rangers and leaving one elsewhere in safety to use the Rest button for everybody else when they were wounded in hostile territory.

Any other extracurricular uses, or is this pretty much the main value or exploit of deliberately and optionally splitting the party?

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Drool
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Re: Party Mechanic tips? How best to use?

Post by Drool » December 4th, 2013, 11:02 pm

macksting wrote:Any other extracurricular uses, or is this pretty much the main value or exploit of deliberately and optionally splitting the party?
Well, the three-legged hooker in Needles doesn't do groups...
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Re: Party Mechanic tips? How best to use?

Post by macksting » December 5th, 2013, 10:58 am

HA! Yikes. Too bad the game doesn't have condoms.

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Re: Party Mechanic tips? How best to use?

Post by Ronin73 » December 6th, 2013, 1:40 am

Talking to Ellen at Scott`s Bar requires a party split as does going into the female toilet, as males cannot go in. Cloning and the helicopter simulator at the Sleeper Base are other instances, as well as sitting in the electric chair in the Temple of Blood.

The other situations have been pretty well covered. Combat wise it really isn't that useful at all.
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macksting
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Re: Party Mechanic tips? How best to use?

Post by macksting » December 6th, 2013, 9:19 am

Ronin73 wrote:Combat wise it really isn't that useful at all.
That's more the kind of advice I'm looking for! Though it's strange to hear there are so many places splitting up is almost secretly required.
No dissenting opinions on the splitting-up side? Ronin, did you ever do much melee?

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Wild_Bill_711
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Re: Party Mechanic tips? How best to use?

Post by Wild_Bill_711 » December 6th, 2013, 12:53 pm

Always found that it was more advantageous / beneficial to keep the group all together UNLESS the 'situation' REQUIRED that someone 'split away' from the 'group' (i.e. meeting Ellen in Scott's Bar for her Roomkey'; entering the 'Ladies Room' in Scott's Bar to meet the ladies there; entering the MindLink Machine / Finster's Mind Maze; and the final Self-Destruct sequence at Base Cochise !).

Did most of the combat with melee weapons (at least until Las Vegas & Sewers and Base Cochise)... playing the IBM / PC version of Wasteland, used a Macro (F10) so 'switch to appropriate range weapons' as necessary, and another Macro (F9) to 'switch back to appropriate melee weapons' after the distant encounter had ended. Since most RANDOM encounters were at "arms-length" distances, conserved tons of ammo... to be used at 40 feet+ distances.

It's just necessary to 're-order' all your characters' supplies (permanent supplies ahead of 'consumables' - ammo, explosives, rockets, etc.) so that 'running the Macro' selects the desired weapon, and the 'combat' encounter 'fires' the desired number of shots (single, burst, or full-auto) with automatic weapons !

Thinking that nearly everyone went looking for a 'safe resting place' after grueling combat... like the 'safety' of the hot desert ! Definitely the 'quickest' place to rest... but some locations WERE 'safe resting places' or at least offered areas free from RANDOM encounters ! A few examples include - all of Highpool; Agriculture Center (outside of the vegetable fields & tunnel); Scott's Bar (the 2 'Rest Rooms'), Stagecoach Inn, Outlaws / Ugly John's Hideout in Quartz; Leroy's (ammo) Store, the Gas Station / Garage, the 'Private Club', the Ammo Bunker, and the Police Station in Needles; Spade's Casino, Freddy's, Brygo's, Servants' Temple in Las Vegas; in the 'Tunnels' you dig and on the 'Ropes' you used in the Sewers; all of Guardians' Citadel and Sleeper Base. Even Base Cochise offers some 'safe resting' areas (no RANDOM attacks)... the FIRST THREE (of the four rooms) in the 'Training Area', the 'corridor' leading to the Main Vault and beyond (IF none of the 'Security Cameras' are 'broken' / 'destroyed' !), and the Final Level... once the 'moving assembly line' / 'conveyor belt' has been destroyed / stopped !

STILL ... the primary advantage / benefit to keeping everyone together in 'one group' is simply that EVERYWHERE became a "safe resting place" ... just hold-down the "V" / "View" key (better still, set-up a Macro) and let 'time pass' ('resting') WITHOUT ''triggering" any 'RANDOM' encounters (as the 'Esc' key would do.

Sorry about the 'spoiler' folks !

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Re: Party Mechanic tips? How best to use?

Post by macksting » December 7th, 2013, 12:10 pm

*smiles, tips hat* Thanks for the advice. Sounds like overwhelmingly people advise there are places I'll miss details for not splitting up, and there's other places it's forced upon me, but that it's generally a disadvantage.

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Re: Party Mechanic tips? How best to use?

Post by Wild_Bill_711 » December 7th, 2013, 10:12 pm

:D

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