anonymous6059 wrote:
It will be a PDF. Do you think they could make a app, but not a simple in game codex?
I still think that this has everything to do with porting this game to console.
You can't easily type with a controller. So they just removed the entire codex and mainstreamed it for controllers.
Really? I would tend to think that being able to make your own notes is the smallest part of the issue. If it were me, I would just say "who cares" and implement a simple screen keyboard for the console users. They're losing out on a piece of very optional functionality that is likely to be less interesting to them anyway. People who really want to take voluminous notes will be doing so on the PC or old-school, i.e. by hand. This would just make it easier for the former crowd to integrate their notes with the game.
Maybe I'm being naive here, of course, but I really can't see the console's difficulty typing as a real impediment to the implementation of the Codex. I tend to assume it's more a reactivity thing. If your Codex updates often in different ways depending on your choices, that's a lot of flags you have to program. The more text, the more flags, presumably. So making the Codex truly voluminous may have ended up just too work-intensive in the time left. A shame, but in essence much the same thing as the cut companions - inXile likely believes that the enhancement to the game experience provided by the Codex simply didn't measure up to the enhancement other elements offered for the same amount of labour.
Just my guess, of course. I have no evidence for any of this.