Related doesn't mean identical, or that everything that affects one affects the other.anonymous6059 wrote:How exactly are they not related?kilobug wrote:And even if your point was true, it would still mostly affect _planning_ not _budget_.
In fact, in project management, there is a rule called the "triangle", which is: « between "fast", "good quality" and "cheap" you can chose only two ». Like all project management rules it's not 100% exact, but it's still a good first approximation.
Here is a picture of it (since you like pictures)
That's with lots of assumptions which don't match reality. For example, that's assuming the team size is fixed, that people work fulltime on the same project, ... which is exactly the opposite of what inXile is doing, by shifting resources from one project to another.anonymous6059 wrote:If you don't plan well things cost more... If you spend an entire year longer on a game than you'd expected to, don't you think that directly affects their budget? I think you need to really think about what you're saying here. When you're paying people for an entire year longer for something than you'd expected, what do you think happens?
Yes, the planning fallacy tends to apply to both budget and planning, and inXile didn't underestimate both planning and budget for making all those stretch goals. But the specific part of allocating resources to work on other projects (like WL2DC or BTIV) in parallel to TTON, while it can impact planning, doesn't have much impact on the budget, and if it does it's more to _lower_ the budget, by allowing a better allocation of resources.
So they could more efficiently shift resources from one to the other ? Like give work to all the concept artists and area designers who no longer need to work on TTON ?anonymous6059 wrote:Why do you think they quickly crowdfunded 2 more games?
Hrm, not really. PoE, WL2 and D:OS were all released in late 2014-early 2015, and D:OS2, TTON, Tyranny were/will be in late 2016-early 2017, a 2.5 years between games. And PoE2 will probably be released more or less at the same time than BT4. InXile being slightly smaller, having slightly more delay is understandable, but the order of magnitude of time between release is similar.anonymous6059 wrote:In the amount of time that Obsidian and Larian made 2 games Inxile made 1.