Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

For all Torment discussion that does not fit elsewhere. No spoilers allowed.

Moderator: Memovira Goons

User avatar
RadonGOG
Scholar
Posts: 234
Joined: December 7th, 2014, 10:18 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by RadonGOG » September 20th, 2017, 11:56 am

Firkraag wrote:
September 20th, 2017, 6:21 am
Shit happens.
Are you sure shit was the word you were looking for?
:twisted:

User avatar
Firkraag
Adventurer
Posts: 664
Joined: October 28th, 2014, 8:49 am
Location: Ukraine, Kharkiv
Contact:

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Firkraag » September 22nd, 2017, 1:40 am

RadonGOG wrote:
September 20th, 2017, 11:56 am
Firkraag wrote:
September 20th, 2017, 6:21 am
Shit happens.
Are you sure shit was the word you were looking for?
:twisted:
Yeeeee~s...?
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

"Colin's period as Jesus was an interesting time." © Brother_None

User avatar
marceror
Adventurer
Posts: 838
Joined: July 1st, 2014, 8:40 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by marceror » September 27th, 2017, 3:43 pm

That's a bit of honesty from a dev. Perhaps more than I needed to know, and certainly more than I wanted to know. "I got a serious infection" would have been sufficient, me thinks.

User avatar
Firkraag
Adventurer
Posts: 664
Joined: October 28th, 2014, 8:49 am
Location: Ukraine, Kharkiv
Contact:

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Firkraag » September 28th, 2017, 2:18 pm

Well, the bit about being absent at crucial moment of the production was quite important, I think.
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

"Colin's period as Jesus was an interesting time." © Brother_None

User avatar
marceror
Adventurer
Posts: 838
Joined: July 1st, 2014, 8:40 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by marceror » September 28th, 2017, 4:28 pm

Firkraag wrote:
September 28th, 2017, 2:18 pm
Well, the bit about being absent at crucial moment of the production was quite important, I think.
Right. In other words, "I got a serious infection, which resulted in me being absent at a crucial moment." No other info required.

Dork Mage
Scholar
Posts: 157
Joined: May 13th, 2013, 5:58 pm

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Dork Mage » September 29th, 2017, 8:09 am

Note that Markland was specifically asked what the antibiotic was for....

User avatar
marceror
Adventurer
Posts: 838
Joined: July 1st, 2014, 8:40 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by marceror » September 29th, 2017, 3:34 pm

Dork Mage wrote:
September 29th, 2017, 8:09 am
Note that Markland was specifically asked what the antibiotic was for....
I guess you're right. He clearly had no choice but to tell everyone all the details, because, someone asked him a specific question. It sucks getting backed into a corner like that! :P

User avatar
Firkraag
Adventurer
Posts: 664
Joined: October 28th, 2014, 8:49 am
Location: Ukraine, Kharkiv
Contact:

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Firkraag » September 29th, 2017, 3:56 pm

Don't be such a drama queen. It clearly wasn't all the details. ;)

The problem isn't how much was said, but when.

inXile learned a lot from this project. Sadly, the project itself suffered as the price for that knowledge. I doubt, that Last Castoff's story could be told again for the first time, but I do hope, that - like Obsidian - inXile would turn that experience into other great games, using the same engine and ruleset.

Maybe, some other story set in Numenera. Or maybe something completely different.

I loved, how Tyranny was small, yet managed to tell a very good and satisfying story.
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

"Colin's period as Jesus was an interesting time." © Brother_None

User avatar
marceror
Adventurer
Posts: 838
Joined: July 1st, 2014, 8:40 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by marceror » September 30th, 2017, 12:25 am

Bah, not all the details. Just more than were necessary. Just my opinion. I don't think I"m being dramatic for mentioning it. I guess we could go back to the forum having no conversations if that suits ya'll better.

User avatar
Firkraag
Adventurer
Posts: 664
Joined: October 28th, 2014, 8:49 am
Location: Ukraine, Kharkiv
Contact:

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Firkraag » September 30th, 2017, 1:40 am

Okay.

Unless there's a conversations, that can change anything, I'm completely chill with the silence.
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

"Colin's period as Jesus was an interesting time." © Brother_None

User avatar
Arsene-Lupin
Acolyte
Posts: 56
Joined: July 17th, 2013, 5:30 pm

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Arsene-Lupin » October 1st, 2017, 5:58 pm

Has InXile learned, though?

It's been two years since the Bard's Tale 4 crowdfunding campaign ended, and they've had very little to show for it. Their interaction with the community isn't improving, it's getting worse.

jsaving
Novice
Posts: 30
Joined: March 29th, 2017, 6:17 pm

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by jsaving » October 2nd, 2017, 8:55 pm

I do agree that inXile hasn't increased the volume of their communication, but they are more careful about making promises they can't reasonably keep. And that's a good thing all around.

D-D
Acolyte
Posts: 51
Joined: January 23rd, 2017, 8:12 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by D-D » January 16th, 2018, 3:55 pm

Monty Markland has posted more stories about his time as a producer at inXile.
I was purely a producer on Torment. I offered to serve as a stopgap art director because I suspected the art director was color blind, but in general I focused on time & money concerns and pressing the creative team on adequate answers to satisfactorily deliver the product to the Backers.
He talks about inxiles finances:
Yes, the amazing story is that huge chunks of the Torment Kickstarter money were spent to finish Wasteland 2.

Archive this one.
And portrait quality in Torment:
I sat in an office and argued with Kevin Saunders about white people being prohibited in Torment for weeks in 2013.

I said the majority of the CRPG audience was white people and it was financial suicide to literally prohibit white characters from existing in the game.

And I was right.

I don't think Saunders wanted it. He just wasn't built to fight the onslaught of idiocy and incompetence from the top. I feel sympathy for Kevin.
Image

Ppl tell him he might get sued for leaking, he responds:
If I was worried about any of this or likely to buckle, I wouldn't have fought about it and many other things with a variety of people from 2013-2014 on Wasteland 2 and Torment.

Somebody wants to sue, bring it on. I've got thousands of emails to put into discovery. Let's rock.
He's posting more at: http://www.rpgcodex.net/forums/index.ph ... 041/page-4

Lix
Acolyte
Posts: 61
Joined: January 26th, 2017, 4:48 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by Lix » January 16th, 2018, 4:16 pm

Well, he's certainly not holding anything back. The e-mail looks pretty credible to me, and the discussion about changing the demands made of external art contractors might explain why the portraits kept getting worse and worse as time went on.

inXile's strategy of lauching a Kickstarter for the next game to pay for finishing the current game has been obvious for a while now - they don't seem to have a lot of capital in reserve. That's why I'm eager to see whether BT4 will suffer cuts due to Torment doing badly, and how WL3 will turn out if BT4 doesn't do well. But maybe gumi's VR multiplayer lootbox thing will get them enough cash to help finish those games.

Always fascinating to get a look behind the scenes.

IHaveHugeNick
Master
Posts: 1178
Joined: September 23rd, 2014, 7:31 am

Re: Colin McComb apologizes for missed stretch goals - "We should have communicated the cuts earlier."

Post by IHaveHugeNick » January 16th, 2018, 4:59 pm

Well that's a spicy meat ball.
Two rite whiff care is quite a feet of witch won should be proud.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests