I think thats what Lucius was actually saying.Zeful wrote:Micromanagement? It's essentially buying fuel for your [s]starship[/s] rangers so they can move about the map. It's likely to be as involved as "Find Water", "Mouseover water", "Click water with your new canteen cursor" to gather if not a "fill canteen" option in the store. I'm sorry but that's not micromanaging. Micromanaging would be having to futz with the waters purity, it's distribution across the party, as well as rationing the water across different terrain types to prevent over-hydration or dehydration.Lucius wrote:Isn't managing water enough tedious micromanagement?? No, of course not to some folks. Personally I'm happy that water is the only basic need that needs managed and it sounds like they are doing a good job of having it a background mechanic and not something I have to click every 90 seconds.
So as to why not, it's because the ultra-realistic, survivalist crowd doesn't make up a large enough percentage to warrant food, sleep deprivation, and potty breaks. Be happy you got water management.
We had a few people in these boards who wanted the game to be pure survivalism, with need for water, food, sleep, and I think even toilet breaks were suggested(altho I believe flippantly).
Lucius is reacting somewhat to that.
I think the Canteen mechanic is good, because it allows you to not be bothered by it normally, but in situations where it is important(middle of the desert for example) you have to use the canteen and manage the water levels.