Unanswered Questions

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Lirpakkaa
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Differentiating between enemies

Post by Lirpakkaa » December 18th, 2012, 4:48 pm

What's your scheme on how different enemies and combat encounters will vary from each other, in order to keep the game interesting?

For example whether you're facing dogs, humans, cyborgs, humanoid robots, big ass robots, changes the way you approach an encounter? Can you usually apply roughly similar tactics versus whatever you're against, if fought in the same geography?


And on the flipside, how much does the way you use a PC have to vary depending on their builds and equipment - if a small nimble guy needs different use than a big tough guy, or if a meson cannon is different from a laser rifle in something else than raw damage output. Or Power Armor for example, is it simply the Ultimate Armor or does it come with some drawbacks (or if there's several types of PA that are the best in their intended roles, or such).

Compare to how in WL, you mostly had the distinction of whether there's a melee or ranged weapon in use, and then how well you can dish out damage, and withstand damage.

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Grave
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Joined: June 14th, 2012, 7:52 pm
Location: At Scott's Bar, waiting for this radiation cloud to blow past...

World Map

Post by Grave » December 20th, 2012, 1:50 am

How will we travel across the world map? Will it be like the original Wasteland, or more like Fallout 1-2?
"One thing about the desert: anything goes. It's just one big lawless sandbox. Do anything you want, but just don't get yourself killed. That tends to shorten your life span incredibly. Good luck, and may your Uzi never jam."

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Grave
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Location: At Scott's Bar, waiting for this radiation cloud to blow past...

Healing and/or Resting the Party

Post by Grave » December 20th, 2012, 2:32 am

I remember reading that it would take time to heal your party. My question is: How will we do it?

Will it be like the original Wasteland where we hold down the ESC key for time to pass quicker? Or will we be more akin to games like Fallout 1-2 or Baldur's Gate where there is a "Camp" (or Rest, or Sleep) button, and a pre-determined amount of time passes?
"One thing about the desert: anything goes. It's just one big lawless sandbox. Do anything you want, but just don't get yourself killed. That tends to shorten your life span incredibly. Good luck, and may your Uzi never jam."

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Arcanix
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Rare encounters.

Post by Arcanix » December 20th, 2012, 1:41 pm

I wouldnt mind having rare encounters with characters like this one.

http://www.youtube.com/watch?v=GsElecvWXu0

Could be a Monthy Pyton reference. The bridge of death.

http://www.youtube.com/watch?v=4b4bGAoVR7g

Any rare encounters planned for the wasteland 2 game?
March 24th, 2014, 4:13 am
Drool wrote:WL2 being turn-based is bad enough.

AtomBomb
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Joined: December 14th, 2012, 9:48 pm

Cultural References

Post by AtomBomb » December 20th, 2012, 5:11 pm

Not very important, but in fallout Fargo liked to slip jokes in the game, such as references to pop culture or in one case, even himself (far go traders). Will there be a good amount of references in Wasteland 2? If any at all that is. I like to see small things like that in a game. :)

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Sharkey
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Joined: April 2nd, 2012, 8:43 pm

Wish list of cut features?

Post by Sharkey » December 20th, 2012, 5:53 pm

There's always awesome stuff you simply want to do, but realistically just can't due to constraints. So for any of you devs, did you have any awesome ideas that had to be left behind? Any wacky ideas that no one else wanted to do? :D

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Grotesque
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About ammo types, reloading, realistic ammo management

Post by Grotesque » December 20th, 2012, 10:30 pm

Will there be different ammo types for the same caliber? Full metal, hollow, incendiary etc?
When reloading a weapon in combat, what happens is there is still some rounds in the weapon magazine?
(personally I am pretty tired of the unrealistic mechanic all the games use where bullets magically reappear in magazine if you reload half empty )
Are empty weapon magazines items that you can acquire individually and reload out of combat? More magazines, more ammo to spare in combat, more firepower. It would be a nice touch to ammo management
Ammo management is one of the most important factor in armed combat in real life.
It would be exquisite if that would be reflected in game also.
Bugs can be fixed but shitty design is forever.

Delicieuxz
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To celebrate the Apocalypse, how about a some new footage?

Post by Delicieuxz » December 21st, 2012, 3:12 am

What better opportunity to celebrate the end of everything, than to release some Wasteland 2 footage for everyone? Great marketing opportunity as well (in the unlikely case that we're not all dead)!

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