Batch 3 - Titanium Clawer

The place to ask detailed technicaly questions about the crowdsourced assets experiment, and to post and discuss WIPs if you so desire.

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skywalger
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Batch 3 - Titanium Clawer

Post by skywalger » January 21st, 2013, 6:30 pm

Image

Hi there. I finally got myself (kicking and screaming) into concept art creation process. So sorry for this weird cartoonish style xD, I am new to this...but i find it quit nice in the end. Next time I ll use perspective for the whole concept... I swear. Ok as you see it is WIP and i am gonna finish in next 24 hours...i hope :)...so I can jump into modeling. What do you think so far,...any suggestions for any changes or additions?
Last edited by skywalger on January 22nd, 2013, 1:40 pm, edited 1 time in total.

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Kryptex
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Re: Batch 3 - Titanium Clawer

Post by Kryptex » January 21st, 2013, 7:45 pm

Looks good to me so far! Obviously there will be more to say when you're further along. I like the cartoony look in a concept, as long as you can figure out the details. It almost makes it easier to invision the larger pieces. Keep it up!

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Re: Batch 3 - Titanium Clawer

Post by Drool » January 21st, 2013, 9:40 pm

It almost reminds me of Wall-E, heh.

One question, though: how is the drill arm attached? It looks like it's just sort of floating there.
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skywalger
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Re: Batch 3 - Titanium Clawer

Post by skywalger » January 22nd, 2013, 1:43 pm

Drool wrote:It almost reminds me of Wall-E, heh.

One question, though: how is the drill arm attached? It looks like it's just sort of floating there.
hmmm you are right...I ll figure it out when modeling comes into place.

Soooo...I updated the concept and the base colors and texture is in place....I am still thinking about adding some computer stuff, interface...diagnostic monitor or something like that....dunno. Does any of you know anything about this unit and its role in Wasteland 1?

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dorkboy
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Re: Batch 3 - Titanium Clawer

Post by dorkboy » January 22nd, 2013, 2:33 pm

looking pretty good.
the claw (on the left), though, is kind of small in terms of balance (both visual and physical)?
anyways, very good overall robotness, i think :)
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Re: Batch 3 - Titanium Clawer

Post by Drool » January 22nd, 2013, 9:11 pm

skywalger wrote:Does any of you know anything about this unit and its role in Wasteland 1?
It's a sentry-bot. They mostly show up in the final base in the game. I don't believe there's any set combats with them; they're mostly there for random combats. They were melee-only, but could still brutalize your party if you weren't careful. So while far from the biggest threat in Cochise, they still weren't push-overs.
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skywalger
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Re: Batch 3 - Titanium Clawer

Post by skywalger » January 29th, 2013, 5:15 pm

Image

I am a bit late but I think it is worth it. See ya in the next batch :-)

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Re: Batch 3 - Titanium Clawer

Post by Boredom » January 30th, 2013, 2:14 am

skywalger wrote:Image

I am a bit late but I think it is worth it. See ya in the next batch :-)
Late but great. I'm impressed :].

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Re: Batch 3 - Titanium Clawer

Post by ButchinMelancholy » February 1st, 2013, 8:21 am

I think it would be greatly improved if the colored devices were actually lighted instead of painted. Because as it is, it looks quite factitious and "toyish" then...
But good job otherwise. :)
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