DesignerDude wrote:It not being sold in the store isn't the issue.
They are expecting TIME for no MONEY, are you not a freelancer? Or have you only worked in a studio, maybe this is why you do not understand. you charge for time... you do not work for FREE.
It is spec work, plain and simple. the video illustrates this very well. It is lame just like sourced logo sites etc.
Would you ask 1000 architects to design you a house, and say 'I will pick the best one and pay them, it will be great for your portfolio lolz!' They would laugh in your face and tell you that you are INSANE
Why are digital creatives expected to work like this? Shame on you DanConroy as one professional to the other for not even knowing what spec work is and why it's bad.. When this trend catches on and every client you have expects you to work for free with some carrot-on a stick gamble, I hope you'll feel good about yourself.
DesignerDude wrote:you're completely missing the point. it's pointless trying to explain to people that don't understand why spec work is a terrible concept for creative professionals. Only people who aren't freelancers/creative professionals themselves cannot grasp the fact that this is asking people to work for free. 'Nobodys forcing you!' .. 'It's fiiine' 'quit whining' You have no clue what kind of message this sends out to people. You're ignorant. completely mindless.
It's principle. it's ethics. it's implying people should use their hard earned skills for essentially nothing, not even a hint of pricing either. It's totally messed up that inxile are doing this too.
Who is working? If some unknown client contacts an artist and says they have three jobs on-spec [say... some forensic animation for a prosecutor] ~are they interested? There is not much incentive to bother with it; unless you want contacts (and a possibly reputation for being gullible).DesignerDude wrote:Only people who aren't freelancers/creative professionals themselves cannot grasp the fact that this is asking people to work for free. 'Nobodys forcing you!' .. 'It's fiiine' 'quit whining' You have no clue what kind of message this sends out to people. You're ignorant. completely mindless.
I agree with this... If someone demands that... and still demands that after an explanation of why the answer is 'no', then I don't work for them.BubbaBrown wrote:Spec work turns bad the second complicated, advanced, and detailed work is expected to be submitted for free. There's a difference between requesting some random, simple car part for submission (bolt, gear, etc.) and requesting a whole car done to detailed specifications for submission.
DesignerDude wrote:This company has been funded 3 million dollars for this project.. Three Million.
If they do not have the money to properly create art assets or pay someone directly to do this, then someone in the company is either blowing all their funding money on heroin and prostitutes, or they are attempting to get potentially 1000's of dollars of FREE design work and not have to pay a proper artist for it. Pocketing a large lump sum of the funding for themselves
DesignerDude wrote:very mature. 'Butthurt' yes of course. really? are you 12 years old? I don't know what you're talking about with I 'can't/won't explain' I've posted many links here, and a video, and explained it pretty clearly .... I think you might need to brush up on some reading comprehension there (no offence, I mean that, could be an issue) I honestly think you're a mindless fanboy, who has absolutely no idea how a freelancer survives, or anything about working in the creative industry at all... So (again, no offence) Your opinion is completely and utterly worthless to me.
DesignerDude wrote:Why are you trying to spec work your art assets?.. it's sickening that you are promoting spec work.
It seems many people on PCgamer agree also: http://www.pcgamer.com/2012/12/06/inxil ... steland-2/
But how long is the offer for? Is this just for the week, the month?Brother None wrote:Undeniably, inXile is asking modelers to do more pre-detailed work than the more "generic" assets on the Unity Asset store.
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