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Re: Wasteland 2 External News Thread

Posted: June 25th, 2012, 10:01 am
by Delicieuxz
Nice, I really hope we'll get to see those animations of NPCs and Monsts too!!!

Re: Wasteland 2 External News Thread

Posted: June 26th, 2012, 11:47 am
by ButchinMelancholy
A new interview with Brian Fargo.

Re: Wasteland 2 External News Thread

Posted: June 29th, 2012, 5:37 pm
by Sxerks
A new interview with Chris Keenan.

Re: Wasteland 2 External News Thread

Posted: July 2nd, 2012, 6:38 am
by Hiver
Nice bit of info about Cali....
When we got started with design, we noticed how spot on the map scale was for Arizona in the original. That was a cool element that we wanted to keep in L.A., but an irradiated tidal wave can certainly change the landscape.
Me like.

Re: Wasteland 2 External News Thread

Posted: July 13th, 2012, 3:46 pm
by Brother None

Re: Wasteland 2 External News Thread

Posted: July 15th, 2012, 1:14 am
by Hiver
Only one? Aww cmon...

Re: Wasteland 2 External News Thread

Posted: July 15th, 2012, 7:55 pm
by Son of Max
Well, it's one more screen shot than we had LAST week, so I'll take it and be happy to get it! :D

Re: Wasteland 2 External News Thread

Posted: July 18th, 2012, 6:05 pm
by Woolfe
half a week gone... where is the screenshot dammit ... :roll: :D

Re: Wasteland 2 External News Thread

Posted: July 19th, 2012, 4:19 pm
by Woolfe
Waiting....... Its Friday in Australia.. just wanted to point that out :P

Re: Wasteland 2 External News Thread

Posted: July 19th, 2012, 6:48 pm
by ButchinMelancholy
Don't worry, Fargo said:
"Yes the alpha screen will go up tomorrow. I'm just writing up editorial on it. I gave sneak to guy at unity and he said "f@$king awesome"".

He's teasing us hard! :D

Re: Wasteland 2 External News Thread

Posted: July 19th, 2012, 6:50 pm
by silvercross
^ Lol, you beat me to posting it by about a minute. Had to login.

Re: Wasteland 2 External News Thread

Posted: July 19th, 2012, 7:36 pm
by Woolfe
Sigh...

I guess I will just have to go and do some work then :(

Damn you Fargo damn you to hell.... ;)

Re: Wasteland 2 External News Thread

Posted: July 20th, 2012, 5:24 am
by ButchinMelancholy
How many hours left? :shock: :P

Re: Wasteland 2 External News Thread

Posted: July 24th, 2012, 10:50 am
by RangerKeenan
cbspike wrote:
Brother None wrote:
cbspike wrote:This site: games.tiscali.cz, promised to have 2 exklusive videos about Wasteland 2. They even stated to see the game running. Is it even possible?
No.
Ok. I´m really curious because they are saing that after E3 they visited Fargo and inXile and saw somethign really interesting there.
Yeah, they stopped our offices after E3. Really nice guys. They did see something "running" but it extremely early. I'm talking quickly modeled guys running around a terrain with simple animations. Still, it's always an exciting time in the game production process to see little dudes traversing your world. It's the little things in life!

Re: Wasteland 2 External News Thread

Posted: July 24th, 2012, 2:58 pm
by Woolfe
Takes it from being a concept, to being something tangible :D

Re: Wasteland 2 External News Thread

Posted: July 25th, 2012, 3:21 am
by Brother None

Re: Wasteland 2 External News Thread

Posted: July 25th, 2012, 12:16 pm
by Gizmo
Is it just me or did these guys use their own "color corrected" screenshot? :lol:
http://www.pcpowerplay.com.au/2012/07/n ... steland-2/

Re: Wasteland 2 External News Thread

Posted: July 25th, 2012, 1:00 pm
by Brother None

Re: Wasteland 2 External News Thread

Posted: July 29th, 2012, 6:30 am
by GalGof
Brian Fargo wrote:I plan to have all levels in and scripted by April thus leaving another 6 months for iteration and play test.
seems this is those steam beta mentioned in kickstarter..
interesting, if there is a way to be in close beta before this time somehow..

Re: Wasteland 2 External News Thread

Posted: August 13th, 2012, 10:44 am
by Brother None
EuroGamer interviews Colin McComb

GamesIndustry interviews Brian Fargo
Development on Wasteland 2 is moving rapidly, with multiple writers (including Chris Avellone, Michael Stackpole and Liz Danforth) creating scenarios. "The story now is 900 pages long," said Fargo. How does that compare to the original Wasteland? "It's much bigger," Fargo noted. "I'm doing one of the smaller maps, and I'm at 40 pages so far, and I'm not verbose. It's a lot of content. What if I rescue the kid? What if I don't rescue the kid? That's what everybody wants."

The project is large in scope, with many moving parts. Fargo is pleased with the team that's assembled, but is the schedule on track? "It's still too early to tell," Fargo admitted. "I'm very happy with the team; we have three or four ace programmers and the designers are having trouble keeping up with them. The design is the biggest short-term concern. We've just signed up three other writers."

The overall result is that Fargo believes the project is achieving his goals. "I think it's going to be one of the densest, deepest RPGs ever; just the cause and effect is fantastic. Ultimately, that's what everybody wants. That's what made GTA so great, it's what made Sim City so great - when you do something it has an effect, and things hold together smartly."