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Re: Wasteland External News Thread

Posted: April 15th, 2018, 10:24 pm
by Grohal
Seems like a "beefy" update is coming this week. :)

http://www.shacknews.com/article/104329 ... um=twitter

Re: Wasteland External News Thread

Posted: April 16th, 2018, 9:00 am
by sear
Grohal wrote:
April 15th, 2018, 10:24 pm
Seems like a "beefy" update is coming this week. :)

http://www.shacknews.com/article/104329 ... um=twitter
Soon!

Re: Wasteland External News Thread

Posted: August 28th, 2018, 11:34 am
by phimseto
Image

Wasteland 2: DC arriving on Nintendo Switch this September 13th.

https://www.nintendo.com/games/detail/w ... cut-switch

Re: Wasteland External News Thread

Posted: September 20th, 2018, 10:30 pm
by Mole204
While a good coup for the WL series, the Switch isn't upgradable, is it? It's listed as having 4 mb ram. It's been a week since Switch game release, so first reports should have been in by now. That just raises the question of: can it crash a Switch?
Is it a success? Is it a failure? What's it look like? Does the result impact WL3?

Re: Wasteland External News Thread

Posted: September 21st, 2018, 12:57 pm
by Drool
Mole204 wrote:
September 20th, 2018, 10:30 pm
can it crash a Switch?
Is it a success? Is it a failure? What's it look like? Does the result impact WL3?
Considering it had to go through Nintendo QA and approval, I'm guessing it won't crash the Switch.

I suspect it will have no impact at all on WL3, except perhaps an increase in cash-flow that can be applied to it.

Re: Wasteland External News Thread

Posted: June 12th, 2019, 11:02 am
by phimseto
Tune in to http://mixer.com/mixer at 4:45pm PST to hear Brian Fargo talk about Wasteland 3 and other things going on at inXile!

Re: Wasteland External News Thread

Posted: July 8th, 2019, 8:39 pm
by Grohal
Wasteland 3 Interview – Brian Fargo: We Want to Work on This Franchise for the Next Decade

https://wccftech.com/wasteland-3-interv ... whS-V9Hh8I

Seems like we will get more Wastelands in the future - I like. :mrgreen:

I put some of the more interesting answers (for me) here:

I’m wondering though, when you have two players in the game, will each player get his/her own party?


Campbeel: For balance reasons, we want to keep the two of them on the same NPC count. What happens is, in single player, you get a party of up to six characters and companions and everything. And when you play multiplayer, you can choose how to split that party between the players. So you’re giving up control of the party between the two players, but not having, you know, double the number of characters. That’s the sort of thing that would pose too many challenges for us balancing wise.

Another big new feature is the addition of player vehicles. How are these going to work?

Campbell: That’s actually one of the areas in the game that I’m most excited about. You effectively dig your first one out of the snow. It’s like this rusty baseline vehicle, and you can upgrade it throughout the course of the game, you find parts, you find technology, you’re able to start kind of upgrading it. So it goes from kind of this clunker that’s just barely hanging on to life all the way up to this rolling death machine with customizable turrets and upgradeable armor. We even go so far as to let you customize the hood ornament on the front of your vehicle. It’s a really in-depth system and it’s directly used in combat. It’s how you traverse the roadmap, so you can drive around and do these different things and your vehicle’s capabilities affect your party along the way.

What happens if it’s destroyed?

Campbell: We have put systems in place there. Your vehicle can, in kind of a worst case scenario, get kind of hauled back to Ranger HQ as salvage and you can get it towed back there. There’s not a bunch of rest stops and gas stations out there in the wasteland, these vehicles are kind of your shelter on wheels for surviving the nuclear winter out there, so you really don’t want them to get destroyed. But we do have systems in there so that it’s not game over when it gets destroyed and you can come back as a player.

Re: Wasteland External News Thread

Posted: July 9th, 2019, 1:53 pm
by SagaDC
https://www.pcgamer.com/inxile-boss-bri ... r-fallout/

New article in PC Gamer, too, but it's got some conflicting info.

In the wccftech interview, Fargo mentions that WL3 is about 15 hours long. In the PC Gamer article, he says it's longer than WL 2! :P

Re: Wasteland External News Thread

Posted: July 9th, 2019, 10:15 pm
by Grohal
SagaDC wrote:
July 9th, 2019, 1:53 pm
https://www.pcgamer.com/inxile-boss-bri ... r-fallout/

New article in PC Gamer, too, but it's got some conflicting info.

In the wccftech interview, Fargo mentions that WL3 is about 15 hours long. In the PC Gamer article, he says it's longer than WL 2! :P
I think someone mixed 15 and 50 hours. Guess it's closer to the second.

Re: Wasteland External News Thread

Posted: July 13th, 2019, 3:37 pm
by SagaDC
Grohal wrote:
July 9th, 2019, 10:15 pm
I think someone mixed 15 and 50 hours. Guess it's closer to the second.
Confirmed. The article has since been corrected. :)

Re: Wasteland External News Thread

Posted: July 15th, 2019, 4:39 pm
by phimseto
The 15 hour edition is when you find another intact warhead and opt to press the shiny red button.

Re: Wasteland External News Thread

Posted: August 19th, 2019, 8:41 am
by phimseto
The latest Wasteland 3 trailer just premiered at gamescom 2019.

https://www.reddit.com/r/inXile/comment ... 9_trailer/