Wasteland External News Thread

Announcements & media coverage pertaining to the Wasteland series. Only moderators & inXile can make new threads on this forum.

Moderator: Ranger Team Alpha

Post Reply
AWAC
Scholar
Posts: 128
Joined: April 1st, 2012, 2:59 pm

Re: Wasteland 2 External News Thread

Post by AWAC » May 7th, 2015, 6:37 pm

I had a premonition that Inxile wouldn't leave backers behind thank you Inxile :lol: :D
Change the weapon size

AWAC
Scholar
Posts: 128
Joined: April 1st, 2012, 2:59 pm

Re: Wasteland 2 External News Thread

Post by AWAC » June 11th, 2015, 6:24 am

One thing though I hope that the weapon appearance is fixed because some of the firearms use the same model, like the Street Sweeper uses the PPSH model for the weapon. I hope this is fixed with the GOTY Edition.Armor wielding totally awesome! :P
Change the weapon size

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » June 19th, 2015, 7:47 pm

Couple news items coming out of the E3 chaos:

vgBR.com has video of Wasteland 2 running on console from the show floor: https://www.youtube.com/watch?v=qAQOTQAnCy8

And iDigitalTimes gives a hands-on preview piece: http://www.idigitaltimes.com/wasteland- ... aul-451722

User avatar
Brother None
Developer
Posts: 2909
Joined: March 5th, 2012, 1:26 pm
Contact:

Re: Wasteland 2 External News Thread

Post by Brother None » August 9th, 2015, 10:25 am

gamescom is now all wrapped up! We should see more news come out of it from international press, as we wait, here's some tweets from yours truly as well as our friend Guillame showing off our booths
https://twitter.com/G_Provost/status/628864176824434688
https://twitter.com/thomasbeekers/statu ... 8799308800
https://twitter.com/thomasbeekers/statu ... 3486959616
https://twitter.com/thomasbeekers/statu ... 6582245376
https://twitter.com/thomasbeekers/statu ... 5490427904

I hope no one from these forums dropped by without saying hi to me (though if you dropped by at a time when I was in the other booth or doing press in business area, sorry!)
Thomas Beekers
Creative Producer

User avatar
Brother None
Developer
Posts: 2909
Joined: March 5th, 2012, 1:26 pm
Contact:

Re: Wasteland 2 External News Thread

Post by Brother None » August 9th, 2015, 2:47 pm

Here's a good one: you can catch 20 minute of walkthrough demo and Q&A from the good people of PlayStationClan.be here http://playstationclan.be/index.php?act ... ew&in=2841
Thomas Beekers
Creative Producer

User avatar
Gizmo
Grandmaster
Posts: 2883
Joined: March 6th, 2012, 6:25 am

Re: Wasteland 2 External News Thread

Post by Gizmo » August 9th, 2015, 4:06 pm

Brother None wrote:Here's a good one: you can catch 20 minute of walkthrough demo and Q&A from the good people of PlayStationClan.be here http://playstationclan.be/index.php?act ... ew&in=2841
At around the 12:12 mark, the player crouches and shoots through a team mate. Does that come with significant risk of friendly fire?
Later, at around 13:07, the player does this again, but [also] with a ranger directly behind the target. Does this come with similar risk if the shot misses the intended target?

User avatar
Brother None
Developer
Posts: 2909
Joined: March 5th, 2012, 1:26 pm
Contact:

Re: Wasteland 2 External News Thread

Post by Brother None » August 9th, 2015, 4:45 pm

Gizmo wrote:
Brother None wrote:Here's a good one: you can catch 20 minute of walkthrough demo and Q&A from the good people of PlayStationClan.be here http://playstationclan.be/index.php?act ... ew&in=2841
At around the 12:12 mark, the player crouches and shoots through a team mate. Does that come with significant risk of friendly fire?
Later, at around 13:07, the player does this again, but [also] with a ranger directly behind the target. Does this come with similar risk if the shot misses the intended target?
The player is me, I was playing it (on Xbox One) and narrating at the same time.

Yes, friendly fire is still in, risk is definitely significant when your skills are low. I tended to risk it anyway in demos, when it does happen that's fine coz it's another element in combat to talk about,
Thomas Beekers
Creative Producer

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » September 21st, 2015, 8:34 am

Welcome to the Wasteland! We have a new Director's Cut trailer here:

https://www.youtube.com/watch?v=LcA9_fKZsG0

Brian also posted an article over at PS Blog talking about bringing the game to PlayStation 4:

http://blog.us.playstation.com/2015/09/ ... ober-13th/

User avatar
Gruftlord
Explorer
Posts: 453
Joined: September 23rd, 2014, 2:43 am

Re: Wasteland 2 External News Thread

Post by Gruftlord » September 21st, 2015, 8:59 am

Nice trailer. I like what you did with the mini-screens to display to branching story lines. Maybe a bit too tablet like for the 80s, but it fits with the look of the UI in game.

It's just sad that the youtube compression butchered many of the gameplay sequences. Especially the first few with the running through the scenery. It hardly looks any worse when seen in 720p compare to 1080. Is there any place where an uncompressed version could be downloaded?

Also the screenshot on the ps4 blog: I see what you did there, you cheaters :P

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » September 25th, 2015, 11:01 am

We are running a Thunderclap for Wasteland 2: Director's Cut! After our great success with reaching tens of thousands of people with our Bard's Tale one, we had to come back and try again: https://www.thunderclap.it/projects/319 ... -dc-launch

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » September 29th, 2015, 8:16 am

New trailer for Wasteland 2: Director's Cut covering the game's story, scale, choices and consequences! Enjoy!

https://www.youtube.com/watch?v=jSvKO-C2y5g

IHaveHugeNick
Master
Posts: 1173
Joined: September 23rd, 2014, 7:31 am

Re: Wasteland 2 External News Thread

Post by IHaveHugeNick » September 29th, 2015, 9:08 am

sear wrote:New trailer for Wasteland 2: Director's Cut covering the game's story, scale, choices and consequences! Enjoy!

https://www.youtube.com/watch?v=jSvKO-C2y5g
Not bad! Not bad at all.
Two rite whiff care is quite a feet of witch won should be proud.

User avatar
Crosmando
Supreme Jerk
Posts: 5002
Joined: January 3rd, 2013, 8:48 am

Re: Wasteland 2 External News Thread

Post by Crosmando » September 29th, 2015, 9:18 am

Looks almost like a different game in parts. The new health bars look great.

Such a shame that the crab cars will never see the light of day.
Image
Never forget!
Matthias did nothing wrong!

User avatar
Gruftlord
Explorer
Posts: 453
Joined: September 23rd, 2014, 2:43 am

Re: Wasteland 2 External News Thread

Post by Gruftlord » September 29th, 2015, 11:49 am

IHaveHugeNick wrote:
sear wrote:New trailer for Wasteland 2: Director's Cut covering the game's story, scale, choices and consequences! Enjoy!

https://www.youtube.com/watch?v=jSvKO-C2y5g
Not bad! Not bad at all.
Indeed! Can't wait to finally play the DC

User avatar
Drool
Forum Moderator
Posts: 8756
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland 2 External News Thread

Post by Drool » September 29th, 2015, 12:25 pm

Crosmando wrote:Image
Never forget!
CRAB CARS DID NOTHING WRONG!
Alwa nasci korliri das.

I neither work, nor speak, for inXile.

Not too late; make it eight!

User avatar
HawK-EyE
Initiate
Posts: 11
Joined: March 8th, 2012, 5:20 am

Re: Wasteland 2 External News Thread

Post by HawK-EyE » October 2nd, 2015, 1:18 am

Really nice video and quite instructional for young game designers as well ^^

I am currently working on french subtitles for your french fan-base.
Do you have the transcript of Brian's text somewhere ? That would help me a lot.

Otherwise, I'll do it myself -> https://fogen.titanpad.com/45

Many thanks and good luck for the launch of W2-DC ! :)

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » October 2nd, 2015, 2:29 pm

A couple news items to share with everyone today.

First up, we have the Xbox One version of Wasteland 2: Director's Cut available for preorder on the Xbox Store! You can grab it here: https://store.xbox.com/en-CA/Xbox-One/G ... 8b085d99e7

Next, Kotaku has published an article talking with Brian about Wasteland, the "true origin" behind the Fallout series. It's an interesting read, going over a bunch of Wasteland's history and the references found in both games: http://www.kotaku.co.uk/2015/10/02/unco ... ue-origins
The Brotherhood of Steel is a practically identical military organisation to Wasteland's Guardians of the Old Order. Both are quasi-religious (or overtly religious in the case of the Guardians of the Old Order), both use and preserve old technology, both are extremely xenophobic, both have a propensity to build fortified bunkers, sometimes in the sides of mountains.

Power armour, which is "a huge deal in Fallout", as Brian says, appeared in Wasteland first. "That was inside the Citadel [the Guardians' base] in Wasteland, it was one of the great pieces of armour towards the end of the game," says Brian.

When you die in Wasteland, you get an on-screen message saying "Your life has ended in the wasteland". In Fallout you get an image of a picked-clean corpse – and, sometimes, the exact same words. "We took the message verbatim," Brian says.

There is a Desert Ranger named Tycho in Fallout, whose grandfather was also a Desert Ranger. In dialogue, Tycho mentions a "fat freak" from Las Vegas - a direct reference to a character called "Fat Freddy" from Wasteland. Freddy was a crime boss, and I feel compelled to share the description of him from the story-book that came with the original Wasteland, because the writing is so delicious: "Fat Freddy is a genetic nightmare - a squamous mass of slimy flesh shuddering and twitching before you like some animated blob of flesh-coloured jello. He smells like a swamp, a foul, choking miasma of rotting mastodonian flesh left to putrefy."

The dreaded Deathclaws in Fallout were taken from Wasteland's Shadowclaws. They look kinda different, but are both lizardy, mutated and dangerous. Ghouls also came straight from Wasteland, in various forms.

User avatar
Gruftlord
Explorer
Posts: 453
Joined: September 23rd, 2014, 2:43 am

Re: Wasteland 2 External News Thread

Post by Gruftlord » October 3rd, 2015, 1:07 am

Great article, i especially liked the section about the martian invasion in-jokes. Didn't realize they were all tied together in a big series spanning running gag.
Given the current situation, in retrospect it's also kind of ironic, that fallout was first created, because Brian couldn't get his hands on the Wasteland license.
But dare i say, despite their shared heritage, i'm glad that fallout and wasteland are two distinctly different series in style, pretentation and gameplay in 2015. There's never enough post apocalyptic games around, anyway :D

Talking of style, i think i mentioned it before: the quirky 80s Wasteland setting in 2015 radiates a comparable retro charme than the 50s retro setting of fallout did in 1997. For some reason i thoroughly enjoyed the idea of maintaining radio towers with lowtech equipment throughout the wasteland to be able to stay in contact with the people the rangers try to protect. Looking at my mobile phone, this setting refreshingly seems ages apart from nowadays, yet the fear of a loss of connectivity is greater in our current times than ever. :D
So yeah, well done, putting that radio in it's prominent position throughout the game.

User avatar
Drool
Forum Moderator
Posts: 8756
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland 2 External News Thread

Post by Drool » October 3rd, 2015, 12:13 pm

Gruftlord wrote:Great article, i especially liked the section about the martian invasion in-jokes. Didn't realize they were all tied together in a big series spanning running gag.
Oh, the Martian thing was masterful. My brother and I scoured the game, trying to figure out how to get to Mars. Especially with how they kept mentioning Finster.
Alwa nasci korliri das.

I neither work, nor speak, for inXile.

Not too late; make it eight!

User avatar
sear
Developer
Posts: 2486
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2 External News Thread

Post by sear » October 6th, 2015, 8:13 am

One more for the road! Today we have a new trailer showcasing squad creation & tactics with Brian:

https://www.youtube.com/watch?v=m8Q2Cr04qyQ

News post: https://wasteland.inxile-entertainment. ... view&id=15

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests