Update 44 speaks to the next beta update, with some screenshots, but perhaps more importantly outlines our plans for the next months as we work towards the game's final release
I must confess that we dared to make an ambitious game. Wasteland 2 is big in every conceivable way, from the amount of writing, hours needed to complete, re-playability options, graphic diversity etc. One might argue that it’s more ambitious than it needed to be but from the outset we wanted to create a classic that would hold a spot in your mind along with the other top RPGs of our time. We know we have some big shoes to fill and we want to push the envelope for what makes a great RPG.
As we've said before we wanted to use the beta period to evaluate our release window. To outline our current plan: we will have the team working to lock down every aspect of the game within three months such that we are only addressing bugs. On the systems side of the game, over those three months you will see a number of iteration passes on combat which covers things like crouched stance, ambush mechanics, weapon jamming, special attacks, further UI enhancements, and a few surprises. On the skills we need to make several more passes on making them more useful or better message how they are working. We are adding AI to the remaining enemy types and adding the appropriate animations. Art wise we are wrapping up the LA maps and adding additional combat animations and particle effects to give the game more flavor. And most importantly we are continuing our iteration passes on choice and consequence, providing new options that come from the results of your actions.
We know better than to give an exact date at this point because in addition to pushing the game in the ways we’d planned, we’re going to continue to incorporate player comments that make sense for us to address. But we are in the final stretch, and are thankful our backers have consistently agreed we should take the time we need. Our current three month plan will create a significantly better game as we are in an important development phase with each week taking huge steps to improve the game. As we progress through this plan we'll of course keep posting updates to let all our backers know how the game's progressing. But do be aware the end of this three month plan does not represent the finish line, at that point there will still be work to do before we can release the game.
Another update that doesn't really say anything other than confirming what I expected, that the update will actually be early next week instead of this week. The screenshots do not really wow me. UI looks nice.
I really like the level of detail and atmosphere in those shots. Nice. Good earthen hues and the yellow isn't oversaturated.
To me the shadows seem harsh and pixelated; normally I'd expect the edges of a shadow (on Earth) would be feathered. I wonder whether the shadows are a configurable option with the graphics?
Last edited by rjshae on February 19th, 2014, 2:33 pm, edited 1 time in total.
cunningandvalor wrote:Another update that doesn't really say anything other than confirming what I expected, that the update will actually be early next week instead of this week. The screenshots do not really wow me. UI looks nice.
I think we're reading a different article than you...this one says the developer and its backers agree on taking whatever necessary time is needed. Quit being such a sour ass.
cunningandvalor wrote:Another update that doesn't really say anything other than confirming what I expected, that the update will actually be early next week instead of this week. The screenshots do not really wow me. UI looks nice.
I think we're reading a different article than you...this one says the developer and its backers agree on taking whatever necessary time is needed. Quit being such a sour ass.
Oh sorry, I didn't realize I don't have a right to my opinion. I backed the project two years ago, and while I agree with you that they should be able to take as long as they want to finish the game, it's nice to have specific information which has only started to come out recently.
Thanks for using your first post to establish how cool you are.
I liked the previous versions icons rather than the new ones. On the UI the radsuit wearing icon had more character than a black filled in comando icon and the older backpack iocn looked better. I am not a fan of these new UI icons.
fine finish the game and make it good, especially tweak that combat. Surprises are nice too. By all means, I have waited this long and come this far not backing my money or my support out now.
that weapon in the second screenshot is NOT an M-1 Carbine, it is the size of a rifle and looks more like an M-1 Garand, I see they still need help with weapons...sigh...I would do it for free...just get rid of the lousier and more unlikely weapons (RPG-7 and Gew-43 I am looking directly at you) and make the weapons that they should actually keep LOOK like the actual weapon.
other than my minor nit-picking the screenshots look good,
sparkee666 wrote:I liked the previous versions icons rather than the new ones. On the UI the radsuit wearing icon had more character than a black filled in comando icon and the older backpack iocn looked better. I am not a fan of these new UI icons.
Oh god no...I hated that rad suit guy. Passionately. Glad it's changed, though no disrespect to your opinion.
Last edited by Lucius on February 19th, 2014, 8:51 pm, edited 1 time in total.
sparkee666 wrote:I liked the previous versions icons rather than the new ones. On the UI the radsuit wearing icon had more character than a black filled in comando icon and the older backpack iocn looked better. I am not a fan of these new UI icons.
I agree about the icons. The older ones felt more fitting with the rest of the game's visuals, the new ones seem too cartoon-like.
randir14 wrote:I agree about the icons. The older ones felt more fitting, these new ones look too vibrant and cartoon-like compared to the rest of the game's visuals.
I can see how they might be cartoony (at least the skill ones) with the oddly pastel color scheme and soft lines, but I like it better than the green sorta-kinda-wireframe we had. If nothing else, I can actually see what the icon is supposed to represent. With the current build, too many of the icons look identical, which means I'm hovering for tooltips, which kind of defeats the purpose.
sparkee666 wrote:I liked the previous versions icons rather than the new ones. On the UI the radsuit wearing icon had more character than a black filled in comando icon and the older backpack iocn looked better. I am not a fan of these new UI icons.
Oh god no...I hated that rad suit guy. Passionately. Glad it's changed, though no disrespect to your opinion.
Radsuit guy was one of the cooler things in the game the new images look so darn generic now.