namelessxx wrote:you know, i think alot of people are blowing things way out of proportion and i do hope they are not severely disappointed when this game comes out. they all expect it to be perfect, flawless art and design, but they fail to realize that this game has a limited budget and limited time allocation. while broad strokes input are fine, i think people need to back off on the over-analyzing and nitpicking of every little detail and show a little faith in the men and women at inxile. also, stating your opinion as though it should be overriding fact doesnt add anything to the conversation, nor does it help inxile with their community mission here.
there will be four types of people and for a project like this you can't avoid that.
1)The person who wants the game to be what their perfect game would be.
2)The people who want another Fallout 1/2/2.5/Tactics.
3)The people who just want a current version of Wasteland 1
4)The people who just want the developers to do their thing and produce a game.
Either, or I think people will be staunch defenders and fans of Wasteland 2 when it gets released, but asking for changes now and being nit-picky is a good way to to make sure the things the developers may have missed are caught and fixed before game release.
I like the proportions of the models.
I would like to see more animation of the characters on the inventory screen.
Since the portraits are going to be a big feature for making a more personalized party I would like them to be as large as possible. I would also like to see some old plastic textures along with the rusty metal and circuitry.
I am also in the green coloured icons camp. I know the computer I used to play number munchers on was a mono colour green display CRT in beige plastic housing.