Wasteland 3 Update #22: Names Change, But The Story Remains

Announcements & media coverage pertaining to the Wasteland series. Only moderators & inXile can make new threads on this forum.

Moderator: Ranger Team Alpha

Post Reply
User avatar
phimseto
Developer
Posts: 295
Joined: April 18th, 2012, 7:01 am

Wasteland 3 Update #22: Names Change, But The Story Remains

Post by phimseto » August 10th, 2017, 9:44 am

https://www.fig.co/campaigns/wasteland- ... 46#updates

In this update, we begin building out an area of the game, taking it from concept into its early development stages.

Image
Part of the fun of this series, and it's certainly part of the fun of developing the game, is watching as these rough early sketches and layouts become the finished product that you will experience in the game. At this stage in "Building the Everest", you're seeing us lay the foundation for the zone - specifically, refining the concept and then beginning to move from concept to implementation, iterating on ideas the whole way through. What you see here is the earliest part of development, where the practice of narrative and level design meet for the first time.
All that and more here: https://www.fig.co/campaigns/wasteland- ... 46#updates

User avatar
Grohal
Adventurer
Posts: 886
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by Grohal » August 10th, 2017, 10:41 am

Still not much to discuss about, but interessting nonetheless. Thanks. :)
Hell is no place, hell is a condition.

User avatar
Mole204
Scholar
Posts: 155
Joined: May 6th, 2013, 3:17 pm

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by Mole204 » August 10th, 2017, 10:24 pm

So Colin is a "narrative designer", eh? I encourage you to do your job and do it well. I've long held that swearing in the text is proof that one can't write. I want WL3 to go in the direction of WL1, not towards "garbage-soaked Fallout copycat."
The description of Alex Kerr seems to be properly focused. It sounds like he's doing his job.
For some reason I liked the name "The Stanley Hotel" better. It's more vague then the Everest Hotel, of which sounds like a motel, a business type which has to try to hit every unnecessary zinger-point they can to try to get noticed by people literally driving past them. Of course, you're not trying to aim for copyright infringement, just a nice mention of the same source The Shining was based on. (Stanley not being the same Stanley from Gravity Falls, either.) Of course, you don't need an actual dimensional rift, if there "is" one they just can't get to it. "It's down there I saw it and it gave me stock market advice!" There's enough geological formations like raw crystal fissures created/altered by WW3 and whatever could drip from it. All sorts of gullible people stuck in the tree-crowded middle of nowhere. I hate mushrooms as a food source, but they can get really pretty as a fictional art object. Especially the giant ones. And after all, with a wide enough game-board you can always have the possibility of all the factions, just holed up in their prospective corners doing their own things- and if there's one thing that humanity excels at it is creating evil people to plot evil deeds. I wonder what the local funeral parlor is up to? Or "French amateur politics" and the amount of people they've killed.
The original Stanly idea was better, where the hotel keepers would just shrug, offer some painless poison, and accept "They'll just die." Not much more than that- no "At least"'s. At least they won't take out a dozen people in an insane rage on their way down. At least they will be spared the pain of a gruesome knife-gutted death. Infection. Starvation. Radiation. Biker injury. Injury gone strange from some imaginative sci-fi thing. Just a plate of food and a decanter of alcohol both of fine level the customer wouldn't have had access to otherwise and a noose waiting in the forest. But killing people because they (hotel guys) believe in ghosts? Somehow it takes away from the inexplicable horror of it. I like the idea of "the quiet death in a rough and failed world" as more solid then "We need more ghosts in the eastern hallway. Go choose some guests to top them up with."
Donnelly's lead to the forest and hotel looks good. And between the 1980's being the last level of technology, and the nows when robots walk the earth, just what sort of floppy disk is it? Might be a danger in and of it's self.
-
Old-style Proton Axes were the best! Now if we can just get the firewood to stop exploding...

User avatar
VitaminK
Initiate
Posts: 22
Joined: October 16th, 2012, 9:29 pm
Location: Richmond, VA

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by VitaminK » September 3rd, 2017, 11:26 am

I know the Alpha is out, any news on Beta or onward? Can't wait to get back into the wastes.
inXile fanboy, Wasteland survivor
Follow me on twitch.tv and see me get owned or once in awhile have a good run!

User avatar
Drool
Forum Moderator
Posts: 8789
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by Drool » September 3rd, 2017, 9:48 pm

The alpha's out? I hadn't heard that.
Alwa nasci korliri das.

I neither work, nor speak, for inXile.

Not too late; make it eight!

User avatar
Grohal
Adventurer
Posts: 886
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by Grohal » September 4th, 2017, 3:28 am

Drool wrote:
September 3rd, 2017, 9:48 pm
The alpha's out? I hadn't hurt that.
I feel your hurt, man. ;)
Hell is no place, hell is a condition.

User avatar
Drool
Forum Moderator
Posts: 8789
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by Drool » September 4th, 2017, 2:55 pm

>_>
Alwa nasci korliri das.

I neither work, nor speak, for inXile.

Not too late; make it eight!

User avatar
phimseto
Developer
Posts: 295
Joined: April 18th, 2012, 7:01 am

Re: Wasteland 3 Update #22: Names Change, But The Story Remains

Post by phimseto » September 14th, 2017, 9:26 am

The game only just moved from pre-production into production! :-D We aren't at alpha yet! Remember, you can track production status here: https://www.fig.co/campaigns/wasteland- ... #game-info

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest