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Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 8:18 am
by phimseto
Today we've got a new Wasteland 3 update for you (https://www.fig.co/campaigns/wasteland- ... 57#updates), featuring an examination of some of the technology being developed for the game and a first look at a new game location: the eerie, yet curiously comfortable Stanley Hotel!

Image

"When the bombs fell in 1998, the hotel guests watched mushroom clouds rise over the mountains and listened to the world end over the radio. They talked long into the night about what the future held. Then, over the next few days, they had final, sumptuous meals before wandering into the surrounding forest to hang themselves. Only the caretakers remained - employees, at first, and then people seduced by the idea that they could bring back a certain elegance to the world."

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 8:46 am
by Grohal
Very morbid. I like that a lot. :)

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 9:34 am
by phimseto
Grohal wrote:
April 28th, 2017, 8:46 am
Very morbid. I like that a lot. :)
Perhaps because your profile pic makes it look like you're ready to chop down some gallows trees! :-)

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 9:40 am
by Grohal
phimseto wrote:
April 28th, 2017, 9:34 am
Grohal wrote:
April 28th, 2017, 8:46 am
Very morbid. I like that a lot. :)
Perhaps because your profile pic makes it look like you're ready to chop down some gallows trees! :-)
The dead have no need for shinies anyway. I leave one per corpse for the ferryman though. :mrgreen:

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 9:54 am
by phimseto
Grohal wrote:
April 28th, 2017, 9:40 am
The dead have no need for shinies anyway. I leave one per corpse for the ferryman though. :mrgreen:
That's what we call "wasteland noble." :D

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 5:22 pm
by Jozape
These guys want to bring some sort of er, demented civility to the wastes, and they can't even keep up with the roof maintenance? Pffft. Someone tell these lazy bums to get on the roof and get to work.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 28th, 2017, 10:46 pm
by Drool
Interesting info, but some meat would be nice. I'm pretty much on board with aesthetics, it's the mechanics I'm most concerned about.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 30th, 2017, 12:15 am
by Crosmando
Needs a hedge maze dungeon.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: April 30th, 2017, 8:03 pm
by Drool
I'm not afraid of no Shrubbery.

Although, I might make a blades expert called Roger...

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: May 2nd, 2017, 7:26 am
by phimseto
Drool wrote:
April 30th, 2017, 8:03 pm
I'm not afraid of no Shrubbery.

Although, I might make a blades expert called Roger...
"Oh, what sad times are these when passing rangers can say Ni at will to old ladies. There is a pestilence upon this land, nothing is sacred."

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: May 4th, 2017, 12:46 am
by Mole204
Roof damage- probably a fire.
Shrubbery- can the shrubbery attack us in any way? I think we're overdue for some Wasteland 1 style enemy portraits. The three frame gif things would tower over the players. Weren't there trees in Dragon Wars?

This is where the chatter about the new Update is so, first up in "I don't want to make the programmers cry but if it happens it happens": As much as they like the snow, I'll want to turn it off. Anything to save ram or lagspeed or SOMEthing that'll need some way to cope with a thing that isn't working the way some guy said it would. The game can be more barebones than you think it should because graphics don't matter if the game is entertaining. Snow only needs to be white. Yes, I know, shaddup.
I like the idea of the hotel being used like some sort of Suicide Forest, Japan in the middle of Colorado. While a Shining shout-out or two is as a given as it's gonna get, I'd expect the search-lore to be more involved than something that easy. Is the sausage suspect, but of what? Does the blood elevator have anything to do with the Blood Temple from Needles? Did the Writer in the Hotel (WL1) ever finish his book? If you sell goods out of a cave in the middle of winter, do you still get cabin fever? All those dead, where did they come from and would anyone try to stop them? There may be a "race for time" NPC to join the team.
Aside from the snow, program-wise, it sounds like a nice area of the game.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: June 28th, 2019, 1:24 am
by Mole204
Drool gets cranky when I want to bring back an elegance to the world. (The you can do your work better without the swearing topic, not the Serpoid topic.) But yes, that is exactly what I think a nice, quiet, part of the game is. The loud parts we already expect.

Hmm, wl3 "Includes classic-style digital manual." No mention of a paragraph book. Who do we ask to check if that's not bundled into the manual? A few dozen pages of PDF would be all that's needed for a paragraph book. Nowadays they can load the book into a text to speech program. It might be so oddball it'd play like random Invader Zim quotes.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: June 28th, 2019, 5:04 pm
by Drool
Mole204 wrote:
June 28th, 2019, 1:24 am
Drool gets cranky when I want to bring back an elegance to the world.
You continue to be wrong about almost everything.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: July 2nd, 2019, 2:28 am
by Woolfe
Mole204 wrote:
June 28th, 2019, 1:24 am
Drool gets cranky when I want to bring back an elegance to the world. (The you can do your work better without the swearing topic, not the Serpoid topic.) But yes, that is exactly what I think a nice, quiet, part of the game is. The loud parts we already expect.

Hmm, wl3 "Includes classic-style digital manual." No mention of a paragraph book. Who do we ask to check if that's not bundled into the manual? A few dozen pages of PDF would be all that's needed for a paragraph book. Nowadays they can load the book into a text to speech program. It might be so oddball it'd play like random Invader Zim quotes.
Not really Drool's issue, you keep bringing up things like bringing back the Serpiods as if they were ever part of the actual world, when in fact they were not. Its annoying and no one but you thinks it is a good idea.

Re: Wasteland 3 Update #19: All Work and (Some) Play

Posted: July 3rd, 2019, 12:02 am
by Mole204
Woolfe wrote:
July 2nd, 2019, 2:28 am
Not really Drool's issue, you keep bringing up things like bringing back the Serpiods as if they were ever part of the actual world, when in fact they were not. Its annoying and no one but you thinks it is a good idea.
Rather than try to detail the thread about the "Welcome to Colorado" update, I'll put that answer in the Mole204 thread
viewtopic.php?f=50&t=18929
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Oh, and before it's totally left behind, Scotchmo calling the Rangers 'bird poop' was funny. That's just mean spirited, and allowable. I still say that wl3 needs less swearing. THINK. Think up a "We hate you, please die." song. Actually insult the rangers instead. Something. Be inventive.
--
Jensy- What's with your message? Why do you have "I don't want to xender discord omegle make the programmers cry but if it happens it happens"? I'm just wondering about why that happened- did you do that or could this be some sort of browser virus?