Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

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sear
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Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by sear » November 11th, 2015, 10:02 am

Today we're pleased to announce the release of the first patch for Wasteland 2: Director's Cut on Xbox One and PlayStation 4. This update addresses a number of issues on consoles and also brings some balance changes and improvements to the game. You can find the update notes below.

If you don't see the update appear immediately, please be patient, as it may take some time to roll out across Microsoft and Sony servers.
Bug Fixes
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Compex after using Examine.
  • Fixed Meson Cannon not properly firing on the player.
  • Fixed voice-over lines not playing in some conditions after returning to a location.
  • Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
  • Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
  • Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen.
  • Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option.
  • Improvements to voice-over 2D/3D sound positioning in conversations and barks.
Balance
  • Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
  • Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
  • Increased the Applied Force line of perks slightly.
  • Increased time range for Animal Husbandry effects to take place.
  • Increased Tactical Positioning damage bonus slightly.
  • Increased the Whack-a-Mole bonus to Chance to Hit slightly.
  • Increased the Bomberman bonus to Area of Effect range slightly.
  • Increased the Long Arm bonus to Throw Distance range slightly.
  • Increased the Loose Change drop chance slightly.
  • Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
  • Reduced the Improvised Explosives salvage chance slightly.
  • Removed Friendly Fire chance from Master Hunter entirely.
  • Fixed Bandit line of perks to no longer affect Submachine Guns.
  • Increased the Bandit line of perks bonus attack chance.
  • Opportunist now shows the correct bonus damage. The text was previously incorrect.
  • Increased the effective range of Opportunist bonus damage slightly.
  • Increased Big Game Hunter and Roboticist bonus damage.
  • Updated the Alarm Disarming line of perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
  • Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
  • Improved some old unique weapons so that they are more worthwhile to use.
  • Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.

Kess1987
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by Kess1987 » November 11th, 2015, 12:15 pm

Nice! Updating...

chargrilled
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by chargrilled » November 11th, 2015, 12:29 pm

wtf?

this update is 8.5gb aswell on xbox one.
and no, its no the day one update. i already got that ages ago.

thats absurd. lrn2patch.

ThePainkiller
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by ThePainkiller » November 11th, 2015, 11:29 pm

Nice patch! This game is awesome

uv23
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by uv23 » November 12th, 2015, 11:05 am

Bless your hearts.

Gestapo
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by Gestapo » November 12th, 2015, 4:28 pm

Cool. I like this game more than Fallout 4.

fallander
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by fallander » November 15th, 2015, 7:28 am

Bethesda is slowly killing Fallout :( Would be nice if inXile or Obsidian repossessed their rights for this title.
Patch already here, good thing.

Homark
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by Homark » November 18th, 2015, 9:09 am

even after the update, game still crashing (ps4 version) are the developers aware of this problem?

Bovrillor
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Re: Wasteland 2: Director's Cut Patch 1 Released on PlayStation 4 and Xbox One

Post by Bovrillor » November 29th, 2015, 4:21 pm

Haven't had any crashes on PS4 since this patch, but there's still a substantial number of bugs, and myriad missing features.

-Companions can still go missing, especially the 3 'replacement' dudes
-No way to assess enemy armour/weaknesses etc. in combat
-The various auto-melee perks don't work and/or interact badly with Ambush
-Obligatory comment about terrible portrait selection and limited 3D character assets
-Auto Distribute not spreading ammo around evenly
-Water carrier Perk doesn't work at all
-Interacting with closely-placed objects/people is a bitch
-Camera angle stinks when you zoom out

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