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Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 4:57 pm
by sear
Today we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This update is available on Steam right now, and will be rolling out to other stores such as GOG.com in the next day or two. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).

The Xbox One and PlayStation 4 versions of this update have been sent to Microsoft and Sony, and are currently going through the certification and approvals processes on both platforms. We will be releasing on both consoles as soon as we are able.

Note: If you experience issues with the Steam version after the update, please be sure to verify your Steam game cache files per these instructions: https://support.steampowered.com/kb_art ... -QEUH-3335

Full notes can be found below.

Highlights
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Perk and Quirk balance updates and improvements.
Known Issues
  • Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
  • Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
  • Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
  • Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
  • Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
  • Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
  • Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
    User Interface
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
  • Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
  • Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
  • Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
  • Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
  • Fixed companion members showing conversation cursor while in the squad.
Audio
  • Fixed voice-over lines not playing in some conditions after returning to a location.
  • Conversation voice-over dialog now plays as 2D audio.
  • Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
  • Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Fixed Meson Cannon not properly firing on the player.
  • Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
  • Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
  • Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
  • Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
  • Lucky CON bonus on characters is now saved properly.
  • Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
  • Veteran characters are exported correctly on game end.
  • Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
  • Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
  • Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
  • Increased the Applied Force line of Perks slightly.
  • Increased time range for Animal Husbandry effects to take place.
  • Increased Tactical Positioning damage bonus slightly.
  • Increased the Whack-a-Mole bonus to Chance to Hit slightly.
  • Increased the Bomberman bonus to Area of Effect range slightly.
  • Increased the Long Arm bonus to Throw Distance range slightly.
  • Increased the Loose Change drop chance slightly.
  • Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
  • Reduced the Improvised Explosives salvage chance slightly.
  • Removed Friendly Fire chance from Master Hunter entirely.
  • Fixed Bandit line of Perks to no longer affect Submachine Guns.
  • Increased the Bandit line of Perks bonus attack chance.
  • Opportunist now shows the correct bonus damage. The text was previously incorrect.
  • Increased the effective range of Opportunist bonus damage slightly.
  • Increased Big Game Hunter and Roboticist bonus damage.
  • Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
  • Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
  • Improved some old unique weapons so that they are more worthwhile to use.
  • Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
  • Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
  • Localization updates to in-game text. Thank you to our player community for these improvements.
  • Misc. typo and localization fixes.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 5:00 pm
by teshia
Thank you.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 5:01 pm
by Darkeus
Awesome.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 5:29 pm
by PizzaSHARK
Hot damn, thanks for the rapid patch guys. Glad to see all of those bugs fixed :)

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 5:33 pm
by Patient Roller
Meh.

EDIT: ...I'm glad the companion bug and audio files not playing should be fixed - those were the biggest enjoyment killers for me. Just feeling lethargic, I guess.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 5:40 pm
by IHaveHugeNick
Nicely done, but seriously, that list of fixes is embarrasingly long, for what was supposed to be the ultimate ultra-polished final edition of the game.

I get that such thing as bug-free software doesn't exist, but wow.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 6:17 pm
by rifkiz
Cheers!

Still missing the de-consolification of the UI (as in an option to scale it back to reasonable size on HD resolutions) and the reintroduction of the old barter screen though.
Wouldn't mind the return of ye olde typewriter font for the dialogues either.

Maybe next time then.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 6:39 pm
by Aeradom
Only one man and song can express my joy:

https://www.youtube.com/watch?v=SMWH26p ... inerArmory

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Posted: November 4th, 2015, 6:46 pm
by Aeradom
IHaveHugeNick wrote:Nicely done, but seriously, that list of fixes is embarrasingly long, for what was supposed to be the ultimate ultra-polished final edition of the game.

I get that such thing as bug-free software doesn't exist, but wow.
I certainly get where you are coming from but then, this seems more like a new game than an ultra-polished final edition of it. After all, you can't even use old saves with this game, which demonstrates just how much has been changed. If I was to offer a critique, it's that by using terminology like "Director's Cut" makes it seem like this is the polished version which it clearly wasn't. Been more accurate to call it, "Wasteland 2: Revamped" or something along those lines.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 7:49 pm
by Grohal
Sure took your time - but thanks, this is much appreciated. :D

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 7:50 pm
by sear
Grohal wrote:Sure took your time - but thanks, this is much appreciated. :D
We were targeting earlier, but there were a few bugs that we ran into over the last couple of days that pushed things back a little. Thanks for waiting. :)

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 4th, 2015, 8:25 pm
by Drool
sear wrote:Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
No way to do this once you've started?

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 12:10 am
by Gruftlord
Awesome, looks like you managed the address everything that has come up so far. Can't wait to play it.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 12:30 am
by beastguy_seri
I still want to have the menu to check enemy info, armor, weapon, hp on console version.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 12:48 am
by csniper
beastguy_seri wrote:I still want to have the menu to check enemy info, armor, weapon, hp on console version.
same here. I don't understand why there is no way to see enemy info on console version.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 1:48 am
by grifman1
Thanks, much appreciated.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 3:46 am
by BlueSpark
"Fixed Bandit line of Perks to no longer affect Submachine Guns."

You just killed my current playthrough (solo ranger with handguns and SMGs) ;[.

Nonetheless, thanks for the patch - the balance adjustments look great overall :).

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 3:53 am
by Drestlin
aww cmon gog i wanna play

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 4:03 am
by phobos2077
Please, bring back the old typewriter font and barter UI. Give some more love to PC version...

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Posted: November 5th, 2015, 4:24 am
by Ray
I exported a character but it won't show in the Ranger selection menu afterwards?

Funny thing is that the old non-DC character files could still be loaded before the patch, but now no saved char is there anymore. The new exported *.char file is correctly in the MyGames\Wasteland2DC\Characters directory.

PS: Yeah, bring back the old font, please, for my eyes' health sake!