dorkboy wrote:Yeah, it could be that it's just some of them that are so build specific.
That's the plan. Most of the quirks are not designed to work for every single character build, and that's fine. We also have more than one quirk that can apply to melee characters. Other quirks are a bit more universal, with smaller benefits and drawbacks, so you might not need to alter your play-style a ton, but perhaps make different build decisions to maximize the bonus. And yet others still are a bit more in the direction of role-playing changes that are a bit more goofy or fun.
There's also synergy with attribute and skill choices, which we like. As some have noted, Repressed Rage works well on a really high Strength, high CON type character with lots of armor... so you'll want to probably spec appropriately, which means that there's other changes to how you will play your character (i.e. maybe you'll decide to forgo Luck since you can no longer crit normally, or opt for weapons with lower crit chances and higher base damage).
Really, the big thing we wanted to do was get away from the idea that most of our quirks are +1 this, -1 that. We do have a few along those lines because I think there's a legitimate gameplay want for those, but we're hoping you won't always
want to pick a quirk that's just obviously great, or conversely, feel like you don't care because the gameplay tweaks are so insignificant.