Wasteland 3 Update #23: Setting the Stage

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phimseto
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Wasteland 3 Update #23: Setting the Stage

Post by phimseto » October 13th, 2017, 2:27 pm

https://www.fig.co/campaigns/wasteland- ... 31#updates

In this #Blocktober-themed update, the Wasteland 3 team takes a look at level design.

Image
This iteration process is common throughout all of our level design, and almost every area of the game undergoes these types of changes and refinements towards best realizing our gameplay.
All that and more here: https://www.fig.co/campaigns/wasteland- ... 31#updates

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Re: Wasteland 3 Update #23: Setting the Stage

Post by demeisen » October 13th, 2017, 4:52 pm

That Everest Exterior "work in progress" art is sweet. If that's representative of in-game visuals, it's going to be a nice looking game indeed.

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Re: Wasteland 3 Update #23: Setting the Stage

Post by Drool » October 13th, 2017, 4:55 pm

Yes, yes, nice. Still waiting for information on game mechanics.
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Serjo » October 15th, 2017, 4:26 am

Drool wrote:
October 13th, 2017, 4:55 pm
Yes, yes, nice. Still waiting for information on game mechanics.
It's weird to get details on level design like "this ledge wasn't high enough to create the impression the hunters were really trapped", but not even basic information on party size, character system, combat system, etc.

On the overall development progress: the Stanley Hotel is branded as the game's vertical slice prototype, and it doesn't look anywhere near finished yet. The game only officially began production in June. By comparison, D:OS 2 launched its Kickstarter with a largely bug-free prototype of the starter island that was handed out to streamers and previewers and had all major mechanical changes and additions in place, and it still took two years until release. Until inXile work faster and more efficiently than Larian, I would worry about the Q4 2019 release date.

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Re: Wasteland 3 Update #23: Setting the Stage

Post by kilobug » October 15th, 2017, 9:16 am

Serjo wrote:
October 15th, 2017, 4:26 am
It's weird to get details on level design like "this ledge wasn't high enough to create the impression the hunters were really trapped", but not even basic information on party size, character system, combat system, etc.
Not really, the two are pretty much orthogonal and probably not even handled by the same people. Since such sense of details is part of what makes the different between an ok game and a great game, it's nice to know they are doing it. But sure, I would also like to have more information about party size and character system, but I guess after the way people reacted to TTON cuts and health bar, they probably want to be 100% sure of their system before announcing it, so we'll have to wait... sad but logical consequence.
Serjo wrote:
October 15th, 2017, 4:26 am
Until inXile work faster and more efficiently than Larian, I would worry about the Q4 2019 release date.
InXile missed the initial estimated release date on WL2 and TTON, I never had much faith into the Q4 2019 date even while the Fig was running so... but I'm fine with inXile taking their time, if it's what's needed to make great games.

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Re: Wasteland 3 Update #23: Setting the Stage

Post by demeisen » October 15th, 2017, 9:25 am

Serjo wrote:
October 15th, 2017, 4:26 am
It's weird to get details on level design like "this ledge wasn't high enough to create the impression the hunters were really trapped", but not even basic information on party size, character system, combat system, etc.
I assumed it would be similar, maybe with some refinements, to WL2 in terms of gameplay. Ah yes, looks to be the case:
Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities... By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
So sounds like a similar style of combat system: turn based squad level tactical (use of cover, flanking, elevation, etc) but presumably with refinements (whatever "more fluid action system" means) and abilities we'll find out about when the game releases. It may be for the best for them to avoid too much detail when the game is still early in development. We'll see the details in the end. Hopefully they'll ship when they believe it's ready - that beats releasing something less polished just to make a deadline announced years before.

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Re: Wasteland 3 Update #23: Setting the Stage

Post by Grohal » October 15th, 2017, 9:54 am

Serjo wrote:
October 15th, 2017, 4:26 am
Drool wrote:
October 13th, 2017, 4:55 pm
Yes, yes, nice. Still waiting for information on game mechanics.
It's weird to get details on level design like "this ledge wasn't high enough to create the impression the hunters were really trapped", but not even basic information on party size,....
At least that was answered nearly a year back. It still is the 4 + 3 party size.

@Update: Yeah, nice read. I guess the REALLY interessting stuff won't come 2 years prior release. So I won't hold my breath for them. :mrgreen:
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Re: Wasteland 3 Update #23: Setting the Stage

Post by demeisen » October 15th, 2017, 10:03 am

Grohal wrote:
October 15th, 2017, 9:54 am
At least that was answered nearly a year back. It still is the 4 + 3 party size.
Yay! 8-) (I could live with other choices, but I liked 4+3 in WL2).

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Re: Wasteland 3 Update #23: Setting the Stage

Post by Mole204 » October 21st, 2017, 10:45 am

The size of the forest level is good. They're supposed to get lost in the forest, so you need a level big enough to do that. It just _keeps going_.
-First pass art by Erika Sass
Oh gods, it's so picturesque. It's like a postcard. Perhaps that can be used in the level intro (like the street scene with the raider shadows were). It's beautiful and I hate it. (Nerds don't like the outdoors! :roll: ) Is this meant for the Xbox?

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Re: Wasteland 3 Update #23: Setting the Stage

Post by Zombra » October 21st, 2017, 11:15 am

Grohal wrote:
October 15th, 2017, 9:54 am
It still is the 4 + 3 party size.
Can you source this please?
Image

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Re: Wasteland 3 Update #23: Setting the Stage

Post by Serjo » October 21st, 2017, 3:33 pm

Zombra wrote:
October 21st, 2017, 11:15 am
Grohal wrote:
October 15th, 2017, 9:54 am
It still is the 4 + 3 party size.
Can you source this please?
The developers haven't contradicted it after a week.

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Zombra
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Zombra » October 21st, 2017, 3:38 pm

:lol:
Image

demeisen
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Re: Wasteland 3 Update #23: Setting the Stage

Post by demeisen » October 21st, 2017, 4:34 pm

Mole204 wrote:
October 21st, 2017, 10:45 am
First pass art by Erika Sass. Oh gods, it's so picturesque. It's like a postcard.
If you click on enough things in the update, it leads to a larger version, here. I agree, it is very nice. The partially frozen pond makes it.

A lot of the initial art is looking really nice.

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Grohal
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Grohal » October 21st, 2017, 11:22 pm

Zombra wrote:
October 21st, 2017, 11:15 am
Grohal wrote:
October 15th, 2017, 9:54 am
It still is the 4 + 3 party size.
Can you source this please?
Sure

viewtopic.php?f=50&t=16052&start=100 on page 6, post 100

"Re: Wait. Is this a single-character game??

Post by sear » November 25th, 2016, 2:53 pm
Hey guys, thanks for voicing your thoughts. However, you are reading too much into that interview. In Wasteland 3, we're still building on Wasteland 2's party-based system and giving you the ability to create and customize Rangers. The main difference is we're planning for you to start out as a single character, before forming a full party out of created characters and companions."

I think there is no way they can sneak out of 4+3 party system, if they said the bold part.
Hell is no place, hell is a condition.

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Zombra
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Zombra » October 21st, 2017, 11:46 pm

I hope you're right, but you are jumping to conclusions. :(
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Grohal
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Grohal » October 22nd, 2017, 1:27 am

Zombra wrote:
October 21st, 2017, 11:46 pm
I hope you're right, but you are jumping to conclusions. :(
Yeah, well aren't we all?
I mean it is the same saying it it not 4+3 anymore just because Brian Fargo didn't post here something like "Ok, here you go. Just so that you can't come with any other conclusion: WL 3 has exactly the same party size like 1 and 2. Just the approach to create the group is a bit different." :mrgreen:
Hell is no place, hell is a condition.

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Zombra
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Re: Wasteland 3 Update #23: Setting the Stage

Post by Zombra » October 22nd, 2017, 1:29 am

Hey, I'm not saying it is and I'm not saying it isn't. I'm saying it's not confirmed.
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Re: Wasteland 3 Update #23: Setting the Stage

Post by D-D » November 19th, 2017, 12:48 pm

Whered the Cassandra Khaw thread go? Was she lying about the job?

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phimseto
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Re: Wasteland 3 Update #23: Setting the Stage

Post by phimseto » November 19th, 2017, 1:05 pm

Cassandra is indeed a writer on the project. I removed the post for a few reasons, not the least of which was it written a way that made it seem like an official inXile statement, which it wasn't. We'll be formally announcing Cassandra's involvement in a future backer update.

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