Drool wrote: ↑
May 24th, 2018, 1:08 pm
Gizmo wrote: ↑
May 22nd, 2018, 2:50 pm
It's just too irritatingly different from The Witcher (1); just like with The Witcher 2. Both disappointed me for that reason.
Huh. Most people I know tell me I can skip 1.
Well I can tell you this... The original Geralt was more pragmatic, and didn't need to kneel in the dirt to quaff a potion; nor guess at random what potion he might need to quaff. Geralt in the first game, had a bandoleer of potion bottles; and he could use them at will, as the situations developed.
Also Geralt has studied multiple combat styles for use with different enemies. He could use different [significantly beneficial] tactics against a group of drunks, or drowners, than he would a 400 pound ghoul, armored knight, or other beast. Geralt could dodge in combat. Alchemy in the game was more complex, and included the ability to brew stronger potions when certain various alternate ingredients were available at the same time. The same potion could be brewed from different ingredients that had some of the same alchemical properties; but these properties could be deliberately selected to be in sync, by choosing one's ingredients carefully, and the brew would be stronger.
The Witcher sported three distinct camera systems, to accommodate different preference & play-styles.
Geralt said what the player selected for him; unlike the later games where he more or less spoke the gist... sometimes. All subtlety of language is lost after the first. I remember in Witcher 2, trying to find an alternate dialog solution to stopping a fight, and Geralt straight up tells the man he will kill him; and combat ensued.
Somehow they screwed up the dice game in the sequel; I don't know if they fixed (or even included) it in the third.