Battletech Kickstarter

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Lord of Riva
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Re: Battletech Kickstarter

Post by Lord of Riva » May 6th, 2016, 4:17 am

next livestream is on the 11th of may at the channel @ https://www.twitch.tv/hyperrpg/

there has not been given any exact time but i will update it as soon as i know

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Re: Battletech Kickstarter

Post by Lord of Riva » May 11th, 2016, 9:23 am

sorry for the late reply, the stream will be at 2pm PT

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Re: Battletech Kickstarter

Post by Lord of Riva » May 12th, 2016, 10:59 am

is anyone interested at all? :D if not im gonna skip posting the dates here

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Re: Battletech Kickstarter

Post by SagaDC » May 12th, 2016, 11:14 am

Lord of Riva wrote:is anyone interested at all? :D if not im gonna skip posting the dates here
Well, I didn't end up seeing the livestream, but I'd certainly be interested in knowing if they showed off anything interesting during the livestream. :)

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Re: Battletech Kickstarter

Post by Lord of Riva » May 13th, 2016, 1:31 am

SagaDC wrote:
Lord of Riva wrote:is anyone interested at all? :D if not im gonna skip posting the dates here
Well, I didn't end up seeing the livestream, but I'd certainly be interested in knowing if they showed off anything interesting during the livestream. :)
so more details?

well not really the Q&A was interesting.

Its topic was vehicles as a small uproar came to bear when they made clear that all vehicles were AI controlled.
Mitch Gitelman (co-founder of HBS) has a very open and direct approach on communicating with the backers, one of his (many) slogans in this case:
"Focus equals quality, this is a mech game first"

while im personally not happy about this you cant say that they arent doing a great Job in communications.

last thing that may be interesting for people that are interested from the side lines (if they have some idea about BT lore at least) concept art for some of the Combined army vehicles including a small list of vehicles that are planned to be in (it may be more though.)

sadly i can not access the twitch recording yet, otherwise i would link a screenshot.

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Re: Battletech Kickstarter

Post by SagaDC » May 13th, 2016, 10:12 am

Lord of Riva wrote:Its topic was vehicles as a small uproar came to bear when they made clear that all vehicles were AI controlled.
Mitch Gitelman (co-founder of HBS) has a very open and direct approach on communicating with the backers, one of his (many) slogans in this case:
"Focus equals quality, this is a mech game first"
Well, that's certainly a controversial decision. I suppose I can't really argue with the rational, though (focus on mechs instead of vehicles and ground troopers). I'm not really sure why vehicles couldn't follow similar rules to mechs, as far as in-game implementation goes, but I guess I should assume they know what they're doing.

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Re: Battletech Kickstarter

Post by Godfather101 » May 13th, 2016, 10:13 am

Thanks for the brief review.
I'm also interested in all the Info about HBS Battletech game but not always able to see the q&a or any other twitch streams so some infos from you
about those things are always welcome.
Thanks for that. ;)

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Re: Battletech Kickstarter

Post by Drool » May 13th, 2016, 1:43 pm

I dunno... what's the worst part of any non-driving game (aside from escort missions)? The driving sections. They're never done well, and pretty much always derided ("It's a great game, except for the driving sections" "I love this game, but I skip the driving sections"...).

Frankly, I don't want to be driving a groundcar or a tank when I've got a freaking ShadowHawk waiting for me.

Personally, I wouldn't mind if they let us build our own 'mechs. I used to spend hours as a kid making and designing various builds. Never used them, just experimented with the rules and design ideas.
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Re: Battletech Kickstarter

Post by Lord of Riva » May 14th, 2016, 3:02 am

Drool wrote:I dunno... what's the worst part of any non-driving game (aside from escort missions)? The driving sections. They're never done well, and pretty much always derided ("It's a great game, except for the driving sections" "I love this game, but I skip the driving sections"...).

Frankly, I don't want to be driving a groundcar or a tank when I've got a freaking ShadowHawk waiting for me.

Personally, I wouldn't mind if they let us build our own 'mechs. I used to spend hours as a kid making and designing various builds. Never used them, just experimented with the rules and design ideas.
Well for its just a bit irksome since both models and functionality will be implemented anyways and vehicles dont really function differently than mechs. In general the effort for the few changes necessary to UI would be way less than developing an AI that somehow is not bad.

And its not the fact that the AI cant be good but rather the fact that allies can not interpret your strategy and often break them through that.

i never mentioned it before as i thought pointing to the streams would be sufficient.


In Battletech you will be limited in customisation similar to Mechwarrior online, the current plan is to use weapon type specific Hardpoints AND additionally a size requirement.

Also something im not particulary fond of as there are incredibly interesting rules in the TT to combat minmaxing through the limits of time, ressources and Quirks on badly fitting parts.

there will also no "mech building" you will have to scavange or buy them.

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Re: Battletech Kickstarter

Post by paultakeda » May 14th, 2016, 8:46 am

Drool wrote:It's a nice update. I especially liked:
Make Light 'Mechs useful and versatile - Light 'Mechs were included in the game to be used as scouts, flankers, and forward observers. Historically, these roles have appeared in BT fiction more than in game play, so one of our major goals is to make Light 'Mechs really useful.
It was always just a run to the Battlemaster or Atlas in other games, so it would be nice to see some of the lighter mechs getting some love.

Edit:

Also, holy hell, that rapid prototyping isn't a bad idea, since how something looks on paper doesn't always translate to the game.
I am intrigued at the 5 phases of a round with alternating turns. That's a really good way of distinguishing and exploiting the different types of mechs.

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Re: Battletech Kickstarter

Post by Drool » May 14th, 2016, 12:27 pm

Lord of Riva wrote:Well for its just a bit irksome since both models and functionality will be implemented anyways and vehicles dont really function differently than mechs.
I guess Battletech's changed a lot since I last played.

In Battletech you will be limited in customisation similar to Mechwarrior online, the current plan is to use weapon type specific Hardpoints AND additionally a size requirement.
Meh. That's no fun. I wanna make the Supernova, dammit. What's the point if you can't have a super-fast mech loaded with an obscene number of PPEs and no heatsinks?
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Re: Battletech Kickstarter

Post by Lord of Riva » May 14th, 2016, 12:54 pm

Drool wrote:
Lord of Riva wrote:Well for its just a bit irksome since both models and functionality will be implemented anyways and vehicles dont really function differently than mechs.
I guess Battletech's changed a lot since I last played.
Well tbh this was my interpretation, i never played the table top im one of the mechcommander crowd so you might know better.

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Re: Battletech Kickstarter

Post by Lord of Riva » May 15th, 2016, 6:14 am

Image

ahh yes and the vehicles that are confirmed and some concept art of two of them to boot

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Re: Battletech Kickstarter

Post by Drool » May 15th, 2016, 11:44 am

Well, ground vehicles had completely different design rules than 'mechs. And, if I remember right, they didn't have to worry about heat like 'mechs did. And, well, driving a little truck with an SRM is cute and all, but I'd rather stomp around in a 'mech.
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Re: Battletech Kickstarter

Post by SagaDC » June 29th, 2016, 9:43 pm

Update 28 went up a couple of days ago. It includes a pretty big overview of the setting they're using for the game, including exactly why they decided to set the game in the area they did. As always, it's a pretty fascinating peek behind the curtain.

https://www.kickstarter.com/projects/we ... ts/1614948

And hey, only eleven more months until the game releases. Maybe. ;)

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Re: Battletech Kickstarter

Post by Lord of Riva » June 30th, 2016, 2:46 am

SagaDC wrote:Update 28 went up a couple of days ago. It includes a pretty big overview of the setting they're using for the game, including exactly why they decided to set the game in the area they did. As always, it's a pretty fascinating peek behind the curtain.

https://www.kickstarter.com/projects/we ... ts/1614948

And hey, only eleven more months until the game releases. Maybe. ;)
thanks , was occupied with personal stuff

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Re: Battletech Kickstarter

Post by DarkForestCrow » July 15th, 2016, 12:04 pm

When I saw 'battletech on kickstarter' I instantly imagined an old book of this series I had in my childhood - Main Event by Jim Long. Oh, this book with a couple of others defined my poor childhood!

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Re: Battletech Kickstarter

Post by Ronin73 » August 4th, 2016, 2:00 am

Lengthy pre-alpha footage shown with the latest update:

https://www.youtube.com/watch?v=FjEeDz5 ... e=youtu.be
The biggest failure in the recent past is this assumption that the audience is not smart.Too much effort is being spent making it dummy proof..all the clues are being held right in front of their nose.The exploration and journey is the reward

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Re: Battletech Kickstarter

Post by SagaDC » September 30th, 2016, 11:07 am

Update #32 just went up on the Kickstarter page. This time around, HBS gives us a quick update on the development process, a few words from Duane Loose (one of the classic BT artists returning to work on this game), an overview of their recent convention appearances, an update for the status of Kickstarter rewards, and a reminder that you can view the monthly Battletech Q&A sessions over on Youtube.

Update #32 is here: https://www.kickstarter.com/projects/we ... ts/1694756

The HBS Q&A videos are here: https://www.youtube.com/playlist?list=P ... Npe_yZ3YQS

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Re: Battletech Kickstarter

Post by SagaDC » December 3rd, 2016, 3:18 pm

Update #33 went up two days ago. This time around, HBS is showcasing some of the more prominent NPCs who will be filling out the main cast for the game, complete with character art and brief bios.

They're also letting out the first info about the impending backer-exclusive beta, which is likely to become available early next year. Beta-access will be available to anyone who pledged $50 or more during the Kickstarter campaign, but you can also gain access by increasing the value of your pledge (if you were below $50) or by using the late backer system (if you didn't pledge at all).
https://www.kickstarter.com/projects/we ... ts/1745111

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