That's a shame though. It must really be great now, after making us all wait so much...lyons75 wrote: ↑July 5th, 2019, 4:55 amWow, was the release trailer really in 2013?? qqBlakeStone wrote: ↑June 9th, 2019, 6:05 pm Wow, only 7.5 years since the teaser trailer. https://hu.flatfy.com/ I guess if you're gonna make it good, take your time.
Cyberpunk 2077
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Re: Cyberpunk 2077
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Re: Cyberpunk 2077
And Preload starts tomorrow on GoG. ^^
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Re: Cyberpunk 2077
Been playing it, and enjoying it so far. There's some bugs, of course, but I've been amusing myself by pretending the graphical glitches are due to budget cyber-eyes. There's plenty of idiot complaints on the internet over honestly very minor things, but that's hardly surprising. We get it, the sleeping animation is wonky; nobody cares.
I'm pretty impressed with how they managed Night City. It looks pretty good. However, as expected, there's a lot of locked doors or places where there's no option to enter (for instance, the giant apartment block that you live in, you can go there street side or take the elevator the the floor your apartment is on, but not any other floor). Personally, I'm okay with it. It's a limitation we all expected, and it's easy enough to justify in-world. At least the blocked off places are closed off with secure-looking metal doors as opposed to a couple half-rotten boards like in Fallout 3+. Also, if we're being honest, I don't care if we can or can't explore 50 storeys of random apartment block; there's plenty to explore otherwise.
I'm pretty impressed with how they managed Night City. It looks pretty good. However, as expected, there's a lot of locked doors or places where there's no option to enter (for instance, the giant apartment block that you live in, you can go there street side or take the elevator the the floor your apartment is on, but not any other floor). Personally, I'm okay with it. It's a limitation we all expected, and it's easy enough to justify in-world. At least the blocked off places are closed off with secure-looking metal doors as opposed to a couple half-rotten boards like in Fallout 3+. Also, if we're being honest, I don't care if we can or can't explore 50 storeys of random apartment block; there's plenty to explore otherwise.
Alwa nasci korliri das.
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Re: Cyberpunk 2077
'Cyberpunk 2077' CD Projekt Red's hotly-anticipated new game turned out to be a buggy mess — but beyond that, it's just a bad game that doesn't do justice to the gritty, anti-corporate nature of its source material.
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Re: Cyberpunk 2077
Strongly disagree. I've faced minimal bugs and have been enjoying it quite a bit.
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Re: Cyberpunk 2077
Being Cyberpunk means murdering countless street punks for the police.
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Re: Cyberpunk 2077
Considering one of the original classes in the game was Police Officer...
But, sure. The whole thing is a sham because of optional side content you aren't forced to do. This Mike Pondsmith guy really needs to educate himself on what Cyberpunk's all about.
But, sure. The whole thing is a sham because of optional side content you aren't forced to do. This Mike Pondsmith guy really needs to educate himself on what Cyberpunk's all about.
Alwa nasci korliri das.