[Tools] Unity Asset Editor (Zip)

For community content (fan-art, fanfic, etcetera) for Wasteland 2.

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Re: [Tools] Unity Asset Editor (Zip)

Post by HawK-EyE » October 17th, 2015, 8:42 am

Not working with Director's Cut atm

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Joined: November 25th, 2015, 8:10 pm

Re: [Tools] Unity Asset Editor (Zip)

Post by montenero » November 25th, 2015, 8:14 pm

Hi camoflagecaper!
Thanks for sharing the tool! I've tried to open Wasteland 2 Director's Cut and UAS crashes. Is there anything I can do to run the tool with WL2 Director's cut?

Posts: 1
Joined: December 1st, 2015, 11:26 pm

Re: [Tools] Unity Asset Editor (Zip)

Post by truston » December 2nd, 2015, 12:17 am

THANK U!! Your work is awesome!!
But I have a few personal suggestions. (using ver 0.3 beta 3)
1. in the filelist on the left, I wish to see the Filename Extension.
2. I wish to Export ALL files with just one click. or better, like, select ALL "Texture" files with just one click, and Export all the texture files.
Thanx again! U are hero!!

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Joined: December 16th, 2018, 10:55 am

Re: [Tools] Unity Asset Editor (Zip)

Post by Shuntex » December 16th, 2018, 11:01 am

Whenever i import a.asset file, the whole thing crashes. It says:

"Runtime Error!

program: C:\Users\Shuntex\Desktop\UAEBETA\Unity Asset Editor.exe

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."


Posts: 231
Joined: August 11th, 2014, 5:38 am

Re: [Tools] Unity Asset Editor (Zip)

Post by Executor_ » December 16th, 2018, 3:18 pm

I think Unity Asset Editor only worked on the files for the original WL2 version, not the Director's Cut. There's some other tools that work for the DC version, like Unity Studio and Asset Studio (needs to be compiled manually).

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