3D fanart project.

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Gizmo
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3D fanart project.

Post by Gizmo » April 17th, 2012, 7:29 pm

Image

Image

I started on it yesterday, there's no textures just yet, and I've not worked on the inner cables and gear-works of the belly or tail; only the outer shell segments are formed. When it's done it will be textured and rigged for animation.

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Greenpee
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Re: 3D fanart project.

Post by Greenpee » April 18th, 2012, 8:20 am

Nice. Can't wait to see it grow.

PS Ammo belts? Part of 'gear-works'?

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Gizmo
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Re: 3D fanart project.

Post by Gizmo » April 18th, 2012, 8:53 am

Greenpee wrote:Nice. Can't wait to see it grow.
Image
PS Ammo belts? Part of 'gear-works'?
Yes, and any dangling hoses.

Edit:
A minor update... I added the ammo belts and the base interior of the belly & tail.
Image

Image

mitch64
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Re: 3D fanart project.

Post by mitch64 » April 20th, 2012, 5:20 pm

wow, that's really impressive man.

CookieEatingHuskarl
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Re: 3D fanart project.

Post by CookieEatingHuskarl » April 20th, 2012, 5:51 pm

What's the count with the outer shell only?

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Gizmo
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Re: 3D fanart project.

Post by Gizmo » April 20th, 2012, 6:42 pm

CookieEatingHuskarl wrote:What's the count with the outer shell only?
With everything (seen above) and subsurfaced: 34895
Just the subsurfaced shell with no belly and no guns: 27417
With No subsurfacing the shell is: 6900
*Un-subsurfaced, the belly and tail interior add 46 faces

Image

I will increase the poly count when I'm ready to generate a Normal Map; and reduce it (from the current count) if I plan to import it into UDK or Fallout 3/NV.

CookieEatingHuskarl
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Re: 3D fanart project.

Post by CookieEatingHuskarl » April 20th, 2012, 7:42 pm

Not bad, not bad at all. 8-)

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AgentTate
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Re: 3D fanart project.

Post by AgentTate » April 21st, 2012, 5:09 pm

Epic.

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iska
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Re: 3D fanart project.

Post by iska » May 1st, 2012, 4:13 pm

Very nice indeed! Keep it up!

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Gizmo
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Re: 3D fanart project.

Post by Gizmo » May 2nd, 2012, 1:45 pm

AgentTate wrote:Epic.
Image
iska wrote:Very nice indeed! Keep it up!
I haven't had a chance to work on this in a week, but I hope to have some kind of an update by the weekend.

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TΛPETRVE
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Re: 3D fanart project.

Post by TΛPETRVE » May 2nd, 2012, 3:23 pm

Nifty shit, mate 8-) .
This brotoflatron requires a strul!

Briosafreak
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Re: 3D fanart project.

Post by Briosafreak » June 14th, 2012, 4:03 pm

Awesome Gizmo, just awesome

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Gizmo
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Re: 3D fanart project.

Post by Gizmo » July 22nd, 2012, 1:05 am

Long hiatus; spent time working on a Power Armor mod, but I started on this one again (only just).

I'm experimenting with the animation rig (non-functional at the moment); I'm still rigging it, and the pistons on the feet have been tricky for me. I am a Unity3D [complete] novice and will need to learn what works and what doesn't, if I want to try it out in the engine.
Image
Image

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ad1066
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Re: 3D fanart project.

Post by ad1066 » July 23rd, 2012, 5:46 am

Completely awesome. Keep up the good work.

-- Ben
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The Tallest
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Re: 3D fanart project.

Post by The Tallest » July 27th, 2012, 4:39 pm

Oh man, that's awesome. It'll definitely give me a reason to start a new char on New Vegas if you add it to OWB.
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tsabu
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Re: 3D fanart project.

Post by tsabu » August 5th, 2012, 2:31 pm

Well done. Would love to see it in game :)

bestactorx
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Re: 3D fanart project.

Post by bestactorx » April 1st, 2014, 3:17 am

Wow! This looks really amazing. Such products force us to think how fast and effectively technology is growing. The ammo belts and the base interior of the belly & tail really gives a super hero effect to the fanart project. Well done!

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Crosmando
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Re: 3D fanart project.

Post by Crosmando » April 1st, 2014, 3:21 am

Looks Nice. 3 miniguns and what looks like a laser gun, hopefully we'll get some crushing encounters in WL2 with more than 1 Scorpitron at a time! 8-)
Matthias did nothing wrong!

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Gizmo
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Re: 3D fanart project.

Post by Gizmo » April 1st, 2014, 8:22 pm

Thank you both! I'm in the tail end of a large [team] mod at the moment; trying to finish up, and debug ~but this is the first thing I want to get back to. (I want to see it moving!)

I really missed the boat with the crowd sourced assets.

I was planning to upload these [below], and the Scorpitron [unsolicited]. I started at least three projects, but kept getting pulled away, and when I looked into it again, the crowd project seems to have ended. :(
Image
Image

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Grotesque
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Re: 3D fanart project.

Post by Grotesque » June 3rd, 2014, 4:05 am

your scorpitron is better in comparison with the one from this doctored screenshot.
I hope they'll use your model which also can be improved.

Image

in this picture, the 3D model of the scorpitron is blocky, the tail is disproportionate and there are other detailes and proportions that do not resemble the glorious artwork.
Bugs can be fixed but shitty design is forever.

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