lexo1000 wrote: ↑November 10th, 2020, 4:13 am
I know that other Unity games offer a render scale option which allows to remove jagged edges. Do you think it would be possible to implement this kind of setting in Wasteland 2?
Haven't seen anything like that. The in-game anti-aliasing setting doesn't seem to do anything.
You could use supersampling enabled via your video card driver. For Nvidia, go into their Control Panel --> Manage 3D settings --> Global Settings. Check off 4.00x in DSR Factors and set DSR Smoothness to 0%. AMD has something similar. Then start the game and in the Display options, select the newly available resolution that's 4x the pixels of your native resolution, ie. if you're running normally at 1080p, 4K will now be possible. If you're on 4K, pick 8K, etc. The game will be rendering at a much higher resolution then downsampling which is the best way of dealing with aliasing. As long as you have a decent video card, the game isn't very stressful on the GPU, and I haven't seen any performance problems with running the game at 8K.
lexo1000 wrote: ↑November 10th, 2020, 4:13 amAn other suggestion is about item weight display. Could you make the tooltip when hovering the cursor on an item show total weight when many of them are stacked and not only the weight for one? And keep standard weight in item description window (the window that open when double click on it)
Right now, the tooltip is already showing the total stack weight on the tooltip. But I can change the description window when you right-click on an item to show the per item weight.