
For Blunt, I recommend high Armpen and medium-high damage, but low base crit chance (high crit damage multiplier)
I would also suggest lowering max range on your revised SMG and Pistols and up the armpen of the later ones by 1 (or just not reduce it). That way, they are forced to be more short range but dealier when you do go in close.
Would also be great if you upped base cone on most shotguns by 15-30% and allowed additional mods
MG should have slightly lower chance to jam as it triggers for each bullet fired and you can't mod them and they eat ammo without being much better than AR still. Maybe 4 round use (down from 5-8) and equal damage, -1% jam chance