Wasteland 2: now with improved modding capabilities!

For community content (fan-art, fanfic, etcetera) for Wasteland 2.
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Executor_
Explorer
Posts: 340
Joined: August 11th, 2014, 5:38 am

0.9.4.075 now available here
Localization.zip has been updated so please download it again too and extract into your "/WL2_Data/StreamingAssets/Localization/" directory.

CHANGELOG
GENERAL
  • status effect indicators will now appear on the overhead health bars
  • increased the size of the status effect icons on the HUD
    • can be turned off in Gameplay options
  • inventory icons for some items changed to utilize sprites that were previously unused
  • Glancing Strike line of melee feats now show ambush overhead icon above character while active
  • in Highpool, Jackhammer's appearance has been adjusted
  • a few skin colors adjusted; Black and VeryBlack were light brown at best before
    • character creation shows skin as darker than they will appear in-game
GAMEPLAY
  • looting radius increased by 30%
BASE GAME BUG FIXES
  • if target of an ambush was moving, they would sometimes teleport to their destination after the attack finished
    • Wasteland 3 supposedly also suffers from this bug
    • fix was simple, in AIAction_Path.IsComplete method, change "if (this.navMeshAgent.pathPending)" to "if (!this.pathCalculated)"
    • Unity's NavMeshAgent seems to have an issue where not all values are immediately updated and require waiting until the next frame
    • remainingDistance property will report 0, even though destination is correctly set and actual distance to destination is definitely greater than 0
MODDING
  • added 'Random' value to the SkinColor enum and randomSkinDistribution field to MobTemplates
    • Game.mson in the Table folder has a randomSkinDistributions field to set % occurence of each skin color, with the name corresponding to a valid value in MobTemplate
  • ItemTemplate.mson in the Table folder now has an overrideAnimDuration field that can be used instead of animDuration in ItemTemplate_Usable
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Thanks again to apoc_now for all his suggestions.
Executor_
Explorer
Posts: 340
Joined: August 11th, 2014, 5:38 am

0.9.4.076 now available here

CHANGELOG
EDITED GAME BUG FIXES
  • hit chance display wasn't being repositioned when in the presence of overhead status effect indicators
  • code for the inventory icon changes was inactive
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