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Wasteland 1 Mods roundup

Posted: November 14th, 2013, 9:03 am
by Brother None
Each mod deserves and can have its own thread, but in this thread we'll round up links to mods for Wasteland 1.

Re: Wasteland 1 Mods roundup

Posted: January 15th, 2014, 7:22 am
by Ice Cream Jonsey
Are the graphics meant to work with the re-release of Wasteland, or just the original? Just tried the replacement for the player character, but I didn't see a change.

Re: Wasteland 1 Mods roundup

Posted: January 15th, 2014, 8:12 am
by paultakeda
Ice Cream Jonsey wrote:Are the graphics meant to work with the re-release of Wasteland, or just the original? Just tried the replacement for the player character, but I didn't see a change.
Yes, they should. Did you alter the files in the save game directory?

WL1 save games are essentially complete copies of the game so if you want to modify them all you have to modify each folder one at a time.

Re: Wasteland 1 Mods roundup

Posted: January 15th, 2014, 8:18 am
by Crosmando
I wonder if it would be possible to make a mod so that some of the buildings could look different, for example in Quartz. Or does the game files just use a single gfx file for a house which is then used in multiple places all over the game?

Re: Wasteland 1 Mods roundup

Posted: January 15th, 2014, 8:43 am
by Ice Cream Jonsey
paultakeda wrote:
Ice Cream Jonsey wrote:Are the graphics meant to work with the re-release of Wasteland, or just the original? Just tried the replacement for the player character, but I didn't see a change.
Yes, they should. Did you alter the files in the save game directory?

WL1 save games are essentially complete copies of the game so if you want to modify them all you have to modify each folder one at a time.
Ah, that was it. I didn't mod the save game directory. Thanks, paultakeda!

Can I also say that this community is one of the friendliest and most helpful I've ever encountered? Because I am gonna say that. :)

Re: Wasteland 1 Mods roundup

Posted: January 22nd, 2014, 5:45 pm
by Revolucas
Crosmando wrote:I wonder if it would be possible to make a mod so that some of the buildings could look different, for example in Quartz. Or does the game files just use a single gfx file for a house which is then used in multiple places all over the game?
You can alter the tilesets but they have to stay the same file size or you have to use a crack on the .exe. Each map can use one of the available tilesets. So changing a single tile in a certain tileset would change it for any map that was using it.

Re: Wasteland 1 Mods roundup

Posted: October 7th, 2015, 7:56 am
by naossano
Each time i click on one of those links, it says "page not found".
The first time it asked if i was from US and my age and it didn't eve let me finish before disapearing.

Re: Wasteland 1 Mods roundup

Posted: October 7th, 2015, 8:58 am
by vv221
naossano wrote:Each time i click on one of those links, it says "page not found".
The first time it asked if i was from US and my age and it didn't eve let me finish before disapearing.
Thanks for reporting the dead links, I passed the word to the WL2 moderation team.
Meanwhile here goes an updated list: update
The links in the opening post have now been fixed.

Re: Wasteland 1 Mods roundup

Posted: April 29th, 2016, 12:44 am
by 3371-Alpha
The download links to the "New Humans" & "Paragraph Easter Egg" mods are dead. Could someone re-upload please?