Hollywood walkthrough to peaceful ending - (almost) no bugs

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frozyx
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Hollywood walkthrough to peaceful ending - (almost) no bugs

Post by frozyx » September 30th, 2014, 5:55 am

PLS EXCUSE THE VERY POOR WRITING. THX! I just cba to write this out properly :)

Ok, gonna write down how i got through Hollywood after endless reloading and trial and erring - not b/c i didn’t get a logical flow by myself, but b/c the quest and its triggers seem to be so buggy and incomplete, that you can easily get lost there and miss quests and get stuck in them. Now the following is how i did it pretty much exactly. I write this out of my head, so several names and locations might be off, but i think you should find out what is meant. I also used at last Kiss and Smart Ass pretty much whenever it was possible. And even hard ASs a few times when it was appropriate (on bad guys and a dog :)). Also its self-explanatory that you pick up quest items, like evidence for slavery etc.

That walkthrough allowed my to get to a peaceful ending and have only a single quest open - the Maggie-Penintant-quest b/c Maggie is simply gone.

Also i put several notes where i think it might be even better for the quest resolvings. Esp. an idea how you might prevent Maggie from getting lost and that would perhaps solve even that one. As someone pointed it, generally it is wise to do the town clockwise. And i am doing it pretty much like that. So lets get started:


1. Do slaver prison (right from the entrance), i..e kill slavers and free slaves. Pick up evidence.

NOTE: Maybe for the story its better to talk to Flo in Schwaags first. I guess she will ask you to help and for evidence you bring. Probalby not relevant (i.e. buggy), but maybe smoother story wise.

2. Do Ma Brown Stuff with Officer Lam (use Smart(?) Ass) and back

3. Do Graveyard Stuff. Get Free-Jessie-from-Hotel Quest (you might have to come later for this after you got more Info on Salt. I don’t think i got the quest right away)

4. Go Schwaags and talk to Flo. Probably she will ask for help on Slavery. Show the evidence to her. She will ask to confront Duke - DONT DO IT NOW!

5. Go Heidis. Talk Heidi and accept to find out about Veronica. Talk Veronica, agree on fiding out about Broken Man. Agree on showing Heidi Slavery evidence. Show Heidi the evidence - DONT tell about Veronicas lover. Back to Veronica: accept to get rid of Heidi (if she asks for it already ... might also happen later ... i dunno exactly anymore)

6. Do Manny stuff incl. Grauman Blackmail, getting Chips from Chris in La Paz (? or whatever the locations real name is) Bar, using some Ass skill afaik. Showing Manny photos from safe around Rambos shop. Deal with Grauman and finally talk to Manny.

7. Do George and Lisa(?) stuff, i.e. handle the dog inside (Hard Ass worked for me).

8. Go La Paz Bar. Get the Brother (Luiz or the other one?) to follow you into the Bastion.

9. Enter Griffith and do Gauntlet.

10. Enter Bastion and talk to the other Brother at Penintent barack (left). Then talk Maggie by following her behind her shop and use some Ass Skill to agree her helping to free Penintents.

11. Enter Inner Bastion, run into White. Don’t follow him out now to talk to him. Have to do that later!

12. Go right to the monk Ascendant ‚Whateverhisnameis'. Tell him that you want to join and agree on task about finding evidence about Mayweather. Then about Broken Man and agree to tell Veronica - IMPORTANT: don’t go to Veronica now, it will make Ascendant hostile for whatever reason and will prevent continuing this route!

12.2 EDIT: Maybe you have to talk to Jones (the military leader) now and offer help. You will have to work against Mayweather and McDade in some form - which you wont be doing ofc. But the quest itself might be a requirement to get past Step 22, b/c McDade might have to be convinced enough that Jones should be gotten rid of to trigger the next quest event (even after his rebellion ...). Its just a guess, but probably a good idea.

13. Go to upper part and talk to Fealty Mayweather. Offer her to help, don’t ask to join their branch! Instead ask her for evidence

14. Now go out and have booze with you (you find some on the roof) to confront White in the cafeteria and make him tell about what happened to Fealtys former husband. Go and try to pick up the eye from the case in the cafeteria. White and his Paladins will attack. Kill them and take the eye to show it to Fealty. Other monks won’t get hostile from that. Fealty will then give evidence. NOTE: It might be possible that you have to check with either Ascendant or Fealty between talking White the first time and trying to get the eye from the case. I dunno anymore. But i don’t think so ...

NOTE: It might be possible to kill the Military branch leader now for good. You probably have to get him on the roof. Sth that only works after trying to get into Mayweatrhers branch and agree on his task to kill the other 2 branch leaders. You can then Kiss(?) Ass the Military leader on the roof, kill hiim w/out anyone going hostile. IF you could still talk to Mayweather at this point. Or maybe you even talk to him while helping Fealty. I don’t know. But getting rid of the Military leader should alter the story and help getting a more peaceful and esp. bug free ending: later on Ascendant has to deal with the military leaders rebelling. And that cause the Penintant quests, esp. Maggies to bug out. So you might want to try to kill him now … i still continue how i did it (w/out killing), b/c i don’t know what would otherwise happen.

15. Go from Fealty to Ascendant. He will now take over the church in a (bugged) cutscene. NOTE: scene is bugged, b/c the camera didn’t move with my guys … so i could only read the text. Might be related to my game options, where i have ‚Camero follow chars‘ OFF. Its just a guess though.

16. Take the key from Mayweathers corpse and walk up to the Radio tower. No monk is hostile there and you can safely attach the Repeater and talk to Woodson … Also pick up 5 Zeolites there.

17. Now go to Veronica. You can use the back entrance from Ascendants room (needs Perception to find the exit). Ascendant will appear when you talk about Broken Man. Accept to get votes for her to kick Heidi out of the HCC(?)

18. Get easy votes from Manny, George&Lisa and Rambo (after a mini-Quest).

NOTE: I once again tell you how i did it from now on (No. 19). It might however play it out differently regarding the Drug Sewers and esp. Duke Schwaag when you do it differently. I think its better to keep the latter alive, not for logical reasons but b/c of quest goals apparently not triggering otherwise (and in my case). Note that Ascendant will agree a bit later on to rethink the Penintant treatment - which is necessary for 2 sidequest (Maggie and the brothers). He however demands to fix the drug and slavery problems as requirement for the Penintants. And this is even stated stated in a quest. Now taking out the sewers will be noted in the quest description, but killing Schwaag won’t do that - if you kill him before the HCC meeting is held. So maybe you don’t want to do that beforehands. It will cost you Flos vote (she will take over Schwaags Cafe and his seat in the HCC), but it wouldn’t matter much (however Veronica says that even more votes would be good) b/c you have 3 votes already w/out Flo. But maybe killing Schwaag AFTER the HCC meeting will count towards the Penintent quest goals … and maybe the cutscene will even be different and it could lead to Schwaags death right away. I just don’t know b/c i did it in a different way, that i will tell you now:

19. Clear the sewers, using Hotel California to get down. Destroy the salt lab and the containers there. And free Jessie for the side quest (Surgery helps). Might wanna check Heidis office later, although you probably see the hidden office when you enter it via the Sewer - which is helpful in order to get the key for some doors.

20. Confront Schwaag (easy Brute Force or hard Comp Tech) and eventually kill him as there seems no other out. Talk to Flo TWICE to make her new boss and to get her vote.

21. Talk to Veronica. Follow her into the other side room of Heidis and watch the HCC meeting cutscene, where Ascendant appears and declares peace. Heidi will flee and you will be asked to get her. Go back to Sewers lab and kill her. Then come back to the HCC meeting room. That should end the first main quest (Veronicas)

22. Ascendant wants to talk to you at the La Paz(?) gate. Go there. He will tell you about the rebellion of the military lead (you let him live, remember? ;)). He asks you do enter the Bastion via the back entrance and mainly wants you to destroy a Meson cannon so his men can storm it i think. But the meson cannon alone won’t help a lot. What i actually did was killing the military leader. That triggers another cutscene and finally finishes the 2nd main quest (Ascendants). You can then proceed to fight your way up to the tower if you like and need some XP or stuff. Every single monk will be hostile now i think. And the Radio Tower isn’t functional anymore, even if you fixed to before (its locked etc i think).

23. Now that part is still buggy. Go to the penintants barack and talk to the Brother. He will respond negatively (‚you killed us all‘), which is odd. Also Maggie is simply gone. Both quest status could be tied to either the rebellion or the Ascendant Penintant quest missing the slavery solution (b/c you killed Schwaag too early maybe?). Also while Maggie could have actually decide to escape when the rebellion happened, the quest log could actually state that and end the quest. But it doesn’t so its still open. But the good part is …

24 … that you can go to the La Paz(?) Bar and find the two brothers reunited … for whatever strange reason now. Talking to one of them will trigger the quest end (and XP). However there is still a safe in the Bar that requires a code (10 in Safecrack = 0%, Comp Tech won’t help and RPG-7 doesn’t do either). Maybe that was supposed to be an extra quest reward from the brothers?

25. OPTIONAL: Push the red button in the sewers or not ... you decide :) I think the button is not related to Hollywood but to later stages. But i really dont know. Let me know if you do :)

So thats it basically. Everything (as far as i know of at least) solved apart the Maggie quest - even though Veronica seems gone and the Ascendant is still standing around the gate and still asking you to get into the Bastion to deal with the rebellion (despite him showing up in the cutscene earlier). Maybe everything could work out if you alter it a bit in the way i stated in the notes.

Good luck and have fun. Also pls excuse the poor writing :)
Last edited by frozyx on October 1st, 2014, 4:13 am, edited 1 time in total.

AyeBraine
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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » September 30th, 2014, 9:50 am

Amazing job, frozyx! Thank you for taking the time!

SOME NOTES (because I also spent quite a lot of time on this).
Numbers correspond to frozyx's walkthrough.

RE: 1. In your first visit to Hollywood, there is a scripted scene where you save a funeral from animals. It nicely introduces you to Heidi, Flo and Mary. Then you can safely go to Schwag's and talk to Flo, she sets a meeting in the graveyard and voices her suspicions about slavery. All of this purely for RP value though.

RE: 6. I never took quests from Manny or talked to him, and still successfully turned the blackmail photos from the safe to him, ensuring his vote of gratitude later. This way, I didn't go through the blackmail quest, and went straight for the chips quest. Not ideal, but possible.

RE: 7. Dog (Puppy) becomes a kick-ass follower using non-Hard Ass conversation option. Love him.

RE: 12. You CAN take Mayweather's assassination quest BEFORE signing on to help Ascension McDade overthrow Mayweather. This destabilizes the whole thing a bit, but the successful peace is still possible. See below on when you can kill Retribution Jones, and why it's a bad idea. Also, it is true that telling Veronica right away turns McDade hostile, but I think a couple of steps along further (in Hollywood) he returns to normal. To check on him, remember to use the secret passage through his chamber, to avoid risking the monks suddenly becoming hostile. Anyway, recommended to follow frozyx's walkthrough.

SUPER-IMPORTANT: NEVER finish Veronica's voting quest before installing McDade as the new leader. If you do, the peace treaty cutscene in the sanctum will trigger, and I think everything breaks down completely. Though it was the funniest glitch of my playthrough: two Fealties in the same room, Mayweather asking me to kill McDade who stands behind his back, and time paradox (killing one Fealty wipes another from existence).

RE: 14. HANDY NOTE!!! You CAN forgo fighting the paladins for now. You need to give White the booze, get him to confess to the murder, then calmly leave when he tells you to FO. Then you can Lockpick the Display Case through the hole in the fence with absolute impunity.

IMPORTANT! When you've got Simms' eye, NOW you can kill Retribution Jones. You are far enough to prevent locking into Mayweather quest, but still have time until new leader McDade makes peace with Jones. To do this, talk to Jones (DON'T accept), choose Secret, then a Kiss Ass check, then follow and whack him on the roof. Bam. No more God's Empire bullshit. I like this flow because of RP reasons. Jones got Machiavelli'd!

That said, I don't really recommend this, because later the "rebellion" still happens (see Number 22), but you can't finish it with a cutscene, because there's nobody to kill. Nevertheless it's possible to reach peace this way. Maybe it's even easier to kill Jones now (later his followers still stay in their pews praying and you can ignore them forever).

RE: 15. Camera bug confirmed. Just wait - Ascension kills Mayweather on his own. If Jones is alive, this is the moment he pledges his allegiance to McDade.

RE: 16. IMPORTANT! It's covered elsewhere, but concerns this moment. If you don't go to radio tower now, and instead go to finish Veronica's coup quest via the secret passage, for example, - the next time you return all the monks and turrets will be hostile (the "rebellion" triggers).

RE: 18. Important: when doing a mini-quest for Rambeau, DON'T lead Jason the thief back to the store via the back door! It glitched on me, and I couldn't talk to Rambeau anymore, at all.

RE: 19. I confronted Schwaag with the proof (Swifty's ledger), he attacked, I killed him, talked to Flo twice, but she still voted nay. Whatever.

RE: 22. Again, killing Jones earlier, using Mayweather quest, doesn't prevent the rebellion. Moreover, if you killed him earlier, you can't trigger the cutscene. Although, as frozyx says, even if you killed all the monks and signed the peace treaty, the "copy" of Ascension McDade at the gates of La Feliz will NEVER disappear and will keep asking you to storm the Bastion, no matter if when you killed Jones. The "peace treaty" McDade will appear and then disappear. The good news is that quest for peace WILL be completed neatly.

And you get all this sweet loot from the RPG trader monk...

As for Veronica, IIRC she resides in her conference room now. Although didn't check. Well, still better than hobo McDade...

PS: Regarding loot, I had this nice bug when playing in Manny's casino. The first and only time I tried playing blackjack, I bet something like 4 7.62 rounds, got a draw (tie). Then I exited the conversation and noticed that my guys are almost encumbered. Turned out the game added about 150 of every type of ammo, distributing it between my guys. Still have no idea what happened.
Last edited by AyeBraine on October 5th, 2014, 9:32 am, edited 1 time in total.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » September 30th, 2014, 10:44 am

Thx for the response! Some interesting stuff in there, esp. regarding the potential murdering of Jones. Good to know that its even more buggy. I still wonder what happens when you go into that HCC meeting with Schwaag still around.

About RE 18: I actually lead Jason through the back door didnt have any issues with Rambo. But it might be still safer like you suggest.

And i guess you couldnt finish the Maggie quest either?

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » September 30th, 2014, 11:13 am

No. Frankly, I was tired when I first entered the Bastion courtyard, so I couldn't care less about penitents and Maggie. I still milked her for info, but didn't figure out how I can quest her ass. Later she disappeared.

Actually this conversation/item/quest system the devs settled on, it's clearly a ball on a chain. I mean, it makes everything muddled and unclear, and in any situation you think "ok how can i initiate a quest, what triggers the next script etc. I don't mind a little pixelhunting, stonewalling or serendipity, but if conversations were more organic, this could be much milder.

Damn it, this stirs memories of Planescape. That was the rap flow of a God.

Although have to be fair, Hollywood and some other areas have one of the most complex quest systems I ever encountered. I try to recall how New Vegas devs handled this, and I suspect they simply knew how to streamline quest paths - to still give the player choices to bail a faction or modify the conditions, but keep the options very simple at every step.

AND MARK EVERYTHING CLEARLY.

This is a draw, really - a very ambitious thing with that free-for-all script hell in Hollywood. On the other hand, the underlying story doesn't let the area aspire to the level of complexity this quest clockwork deserves. I mean, the same story really could have worked with streamlined, clear and transparent quests. And writing would only get better. Now it's rather on a penny-novel level, in a bad sense.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by vyvexthorne » September 30th, 2014, 11:50 am

Hollywood seems to play out "correctly" if you go around it clockwise and of course stay away from entering areas you aren't supposed to enter..(which you don't know you're not supposed to enter until you've entered them.) :P

I think the thing that makes it more confusing is the fact that you can basically lockpick everything. If there were doors that had keys tied to them, that made you search out a path to get through that door, it would be less confusing. As it is, you dont' know where you're not supposed to go because every chest/safe/door is at the same difficulty level to open as doors that in any other games would be flagged as important or quest related.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » September 30th, 2014, 12:19 pm

vyvexthorne wrote:Hollywood seems to play out "correctly" if you go around it clockwise and of course stay away from entering areas you aren't supposed to enter..
When you've visited everywhere (Griffith Park included), you are able to pretty much initiate and progress quests in any order. That's when the bugs really start. So this walkthrough (and my humble addition, I hope) is a godsend. "Going clockwise" is good until you find out that informing one character of a progress of another totally kills both of their quests and breaks a whole faction.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » September 30th, 2014, 12:41 pm

AyeBraine wrote:No. Frankly, I was tired when I first entered the Bastion courtyard, so I couldn't care less about penitents and Maggie. I still milked her for info, but didn't figure out how I can quest her ass. Later she disappeared.

Actually this conversation/item/quest system the devs settled on, it's clearly a ball on a chain. I mean, it makes everything muddled and unclear, and in any situation you think "ok how can i initiate a quest, what triggers the next script etc. I don't mind a little pixelhunting, stonewalling or serendipity, but if conversations were more organic, this could be much milder.

Damn it, this stirs memories of Planescape. That was the rap flow of a God.

Although have to be fair, Hollywood and some other areas have one of the most complex quest systems I ever encountered. I try to recall how New Vegas devs handled this, and I suspect they simply knew how to streamline quest paths - to still give the player choices to bail a faction or modify the conditions, but keep the options very simple at every step.

AND MARK EVERYTHING CLEARLY.

This is a draw, really - a very ambitious thing with that free-for-all script hell in Hollywood. On the other hand, the underlying story doesn't let the area aspire to the level of complexity this quest clockwork deserves. I mean, the same story really could have worked with streamlined, clear and transparent quests. And writing would only get better. Now it's rather on a penny-novel level, in a bad sense.
Yep, basically what i think. I suppose Hollywood was pretty much rushed with the deadline in mind and it lacks some heavy testing, tuning and overall quality assurance. Prolly the time was just running out ...

Rodia on the other side was the perfect example for a complex and open world, where inXiles approach, i.e. the quest-system, worked out very nicely. I never felt like i was just figuring out quest triggers and the like. I was just playing the area, gathering information here and there, making my mind up what to do and how to do it and make the decisions about what i want to happen. And everything worked in a logical and reasonable way. The scripting was great there. And i am sure the same would have happened in Hollywood ... if there was more time for development. I hope they fix it for good in a future patch. Then it will be a great area i think.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » September 30th, 2014, 3:01 pm

frozyx wrote:Rodia on the other side was the perfect example for a complex and open world, where inXiles approach, i.e. the quest-system, worked out very nicely.
I agree. In Rodia I always felt relaxed and interested. Of course, it's also quite gamey - no real detective work there, where you can find yourself at disadvantage due to lack of info or a betrayal. You just prepare your strike, having an enormous advantage of "you're the Stranger, so we all gonna trust you like our grandma". But the tried-and-true trickster mechanic of Fallouts and Planescapes worked nice, for a change. Like, you know, "we're supposed to be here, your boss told so" and "we're planning of buyin', show us around". These are certainly not the droids you are looking for!

Actually, if you think about it, with unlimited dev resources Hollywood could turn into a hell of a quest. In the adventure game sense. The factions could have set progression stages, and you would be running against the clock. So Heidi is slowly uncovering your game, and hiding evidence (relocating the lab&slaves, setting ambushes, disinformation & libel to prevent vote leak). Veronica loses allies, making dumb moves. Church fathers making their moves and winning/failing stages depending on what you managed to do. Graveyard warden gone missing! what could it mean? Oh, the malfunctioning shape-shifting synth dug itself out of a grave, and now you can use it as a wildcard if you manage to reprogram it! Then, it comes to a head in a big fight - a classic real medieval power play, where allies suddenly retreat or change sides and turn the tide of battle. A previously useless character (a hippie) makes a dash and saves some time! A romantic reunion in the middle of battlefield! McDade and Veronica proclaiming peace, combatants reluctantly lowering their weapons!

A potential for real drama there, that's for sure. And a use for the bland empty Gauntlet map, that could become a battleground. I'm not even involving Rambeau here, he could really show those guys that it's not all VHS watching and empty boasting. An upgraded M60 and an Exoskeleton, tearing through a Meson cannon singlehandedly.

All of this doesn't have to happen simultaneously, but scripted for the faction you chose initially, like in New Reno (F2) or New Vegas.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » September 30th, 2014, 3:29 pm

Absolutely. The potential is there. But its obv a hell of job to design that ... and test it properly. Not like i dont trust inXile to get that work done, but it was probably a matter of time. Not only for the bugs, but also the story and its characters lack some depths.

Btw, in the credits after i fnished the game, Hollywood was indeed said to be pacified and even the Penentinents to be freed. Slavery and drug dealing was said be be driven out of town etc. Seems like it somehow worked out as planned :)

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » September 30th, 2014, 4:51 pm

Hollywood? Indeed. Though from other forum posts I gather that we missed quite a lot of ending slides for the characters in Holly and Griffith. Seems they get slides if the outcome is not so idyllic.

As for inXile and potential, well... It is just my opinion, and I can be a snobbish bastard, but I just recently tried and fell in love with Borderlands 2. On account, of course, of its brilliant writing, by a "child prodigy" Anthony Burch, of YouTube and Destructoid fame. Compared to this, and to older milestones in CRPG (which this game supposedly even shares the creators with) Wasteland 2 lacked in the writing department. The only thing, actually, that is not confined by budget.

Good writing thrives on limitations. Borderlands 2, as I understand, was a sequel to a very good and fun action game with a weak, cheerily self-excusing plot. Burch and co. milked every single drop out of the setting, and wrought an emotion-filled universe I still love like it was my summer camp in 7th grade (down to the enemy quips and weapon descriptions). Wasteland 2 also has a tremendous limitation - that it essentially was a QUOTE Fallout clone UNQUOTE (these are big quotes, but the truth is between them). And instead of smashing that glass ceiling to bits, it rather cuddled comfortably against it. That one, single writer (poor guy) really tried hard, but he certainly didn't strike gold.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » October 1st, 2014, 12:41 am

AyeBraine wrote:Hollywood? Indeed. Though from other forum posts I gather that we missed quite a lot of ending slides for the characters in Holly and Griffith. Seems they get slides if the outcome is not so idyllic.

As for inXile and potential, well... It is just my opinion, and I can be a snobbish bastard, but I just recently tried and fell in love with Borderlands 2. On account, of course, of its brilliant writing, by a "child prodigy" Anthony Burch, of YouTube and Destructoid fame. Compared to this, and to older milestones in CRPG (which this game supposedly even shares the creators with) Wasteland 2 lacked in the writing department. The only thing, actually, that is not confined by budget.

Good writing thrives on limitations. Borderlands 2, as I understand, was a sequel to a very good and fun action game with a weak, cheerily self-excusing plot. Burch and co. milked every single drop out of the setting, and wrought an emotion-filled universe I still love like it was my summer camp in 7th grade (down to the enemy quips and weapon descriptions). Wasteland 2 also has a tremendous limitation - that it essentially was a QUOTE Fallout clone UNQUOTE (these are big quotes, but the truth is between them). And instead of smashing that glass ceiling to bits, it rather cuddled comfortably against it. That one, single writer (poor guy) really tried hard, but he certainly didn't strike gold.
Well, thats what i got in the end:

Image

Although there havent been any other slides for Hollywood - maybe for NPCs like Ma Brown oder Flo - the main characters have been mentioned and the positive ending is confirmed.

About the general writing i really trust inXile here. See Titans Canyon for example, or Rodia. That was great stuff. Hollywood was just rushed. And also the ending imo. Esp. how there is hardly any correlation between the californian Sites and the New Citadel at all. You just need to pick up some quest items to be able to travel there, which i find a bit disappointing, b/c thats not what i was used to from WL1.

Remember how you really wanted to do sites like Sleeper and Darwin - for stuff (Plasma Coupler, Helicopter Piloting and esp. the necessary weaponry), but also for a lot of background information - and esp. Citadel for the 4 keys to shut down Chosise. But you could really go to Cochise w/out doing the Citadel, just to find out that you couldnt blow up the place. Now you are simply blocked from it by an artificial radioactive wall. And there is hardly any connection to the final site and its main charactes at all. Why doesnt Matthias have any history than being a former Guardian for example? Hasnt he ever been in any of the places in California, not having a history with anyone there? Thats a bit shallow imo.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by Desperado99 » October 1st, 2014, 3:24 am

I'm really glad someone posted this. Unfortunately, I still have a problem. Everything works fine until step 22; killing Jones fails to trigger the cutscene. There's a quip from an invisible McDade about not having looked forward to working with Jones, then nothing. Destroying the Meson cannon, before or after killing Jones, does nothing at all. So I'm stuck with no peace treaty and no completion of those quests. Anyone have an idea what I should try?

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » October 1st, 2014, 4:09 am

Desperado99 wrote:I'm really glad someone posted this. Unfortunately, I still have a problem. Everything works fine until step 22; killing Jones fails to trigger the cutscene. There's a quip from an invisible McDade about not having looked forward to working with Jones, then nothing. Destroying the Meson cannon, before or after killing Jones, does nothing at all. So I'm stuck with no peace treaty and no completion of those quests. Anyone have an idea what I should try?
Oh thats bad actually. In my play McDade said that he didnt want to work with Jones anyway right when i killed him.

Maybe i actually did talk to Jones a bit earlier (when you first enter the Bastion before you trigger McDades takeover) and even get his quest to work against McDade and Maywwather. I tried so many things there that i might have forgotten that i actually even did it in my final playthrough. I am at least gonna add it to my post above. But i cant help you for the moment :(

EDIT: Maybe the cutscene doesnt trigger automatically and right away. Try to walk around a bit, esp. into the chappel (where you first meat Fealty). Maybe thats where McDade is waiting for you and have to be talked to ...

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » October 1st, 2014, 6:47 am

Desperado99 wrote:I'm really glad someone posted this. Unfortunately, I still have a problem. Everything works fine until step 22; killing Jones fails to trigger the cutscene.
1. Try killing him as per my version (i.e. scheming to leave McDade the only Father). Before turning in compromising materials on Mayweather. This mustn't change anything really, though. So:
2. This ending is glitched anyway. "Gate McDade copy" will be stuck, and nothing exceptionally cool will happen. BUT try entering the chapel/sanctum after you've killed at least the cannon+soldiers in the courtyard. If Veronica is the boss, the "peace treaty" cutscene must trigger. McDade and Veronica will appear and congratulate you. All the monks will still be hostile, nothing else in Griffith park seems resolved, but you will get your happy ending slide.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by veryinky » October 3rd, 2014, 12:51 am

Tried this, had to kill Meson Canon, Jones, leave map, re-enter map, enter central room for peace treaty with Veronica and McDade to happen.

-Monks all still hostile, except one wearing red robes in central room.
-Maggie disappeared
-Penitents still in cages
-Penitents still in Penitent pens, talking like I killed them all
-Penitent brothers in bar at Les Paz, talk like most of the Penitents died in the escape. One of the Penitent brothers still in Penitent Pens.
-McDade who gives quest to break siege on bastion and destroy meson cannon still standing by gate in hollywood.

No way to complete Maggie quest.

Some NPC townsfolk talk about the peace treaty.

I'm not sure how this town could possibly have gotten through QA.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by Dark » October 3rd, 2014, 7:04 pm

frozyx wrote:1. Do slaver prison (right from the entrance), i..e kill slavers and free slaves. Pick up evidence.

NOTE: Maybe for the story its better to talk to Flo in Schwaags first. I guess she will ask you to help and for evidence you bring. Probalby not relevant (i.e. buggy), but maybe smoother story wise.

4. Go Schwaags and talk to Flo. Probably she will ask for help on Slavery. Show the evidence to her. She will ask to confront Duke - DONT DO IT NOW!
I didn't follow this, and went clockwise from the entrance because that's what I heard.
Flo tells me to meet her at the graveyard, and tells me to ask Schwaag about it. After I read this, I went and did the slaver prison and Swifty attacked me. Got the circumstantial evidence, but no way to present it to Flo, who merely wants me to talk to Schwaag.

Edit: Veronica does ask me for that evidence though.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by AyeBraine » October 3rd, 2014, 10:11 pm

Dark wrote:I didn't follow this, and went clockwise from the entrance because that's what I heard.
Flo tells me to meet her at the graveyard, and tells me to ask Schwaag about it. After I read this, I went and did the slaver prison and Swifty attacked me. Got the circumstantial evidence, but no way to present it to Flo, who merely wants me to talk to Schwaag.

Edit: Veronica does ask me for that evidence though.
Basically you can relax, AFAIK you can't do anything too meaningful with Schwagg. I dunno, maybe if you were an evil bastard and would be able to conspire with him? Would be cool. But being a goodie I managed to initiate conversation, but an attempt to present him with evidence ended in combat.

The really useful advice in the walkthrough is leave Duke for the end anyway, because you will need the slaver storyline to reliably help Veronica's cause. It doesn't necessarily glitch, but just to be on the safe side.

Story/dialog-wise, it works like this: you find proof, go through with it, do everything, and only after you've "solved" Schwaag (he's got an even "harder" evidence in his safe), you can inform Flo about it. She's all like "OMG he was the head of a slave ring! That bastard! OK I'll make the joint honest and respectable bye."

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » October 4th, 2014, 12:45 am

Dark wrote:
frozyx wrote:1. Do slaver prison (right from the entrance), i..e kill slavers and free slaves. Pick up evidence.

NOTE: Maybe for the story its better to talk to Flo in Schwaags first. I guess she will ask you to help and for evidence you bring. Probalby not relevant (i.e. buggy), but maybe smoother story wise.

4. Go Schwaags and talk to Flo. Probably she will ask for help on Slavery. Show the evidence to her. She will ask to confront Duke - DONT DO IT NOW!
I didn't follow this, and went clockwise from the entrance because that's what I heard.
Flo tells me to meet her at the graveyard, and tells me to ask Schwaag about it. After I read this, I went and did the slaver prison and Swifty attacked me. Got the circumstantial evidence, but no way to present it to Flo, who merely wants me to talk to Schwaag.

Edit: Veronica does ask me for that evidence though.
Basically what AyeBraine said. I gave the advice to not approach Schwaag yet b/c i didnt do that myself and i didnt want to kinda destabilize the walkthrough therefore. I also wrote a bit later (in the notes after no. 18) that keeping Schwaag alive might be an option to a 'better' ending. And you mgiht want to have that option when it counts and you are close to the related quest trigger. But i actually dont think that killing Schwaag early should affect the story ... although you never know that with Buggywood ;)

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by veryinky » October 4th, 2014, 1:05 am

Flo votes "Nay" even though I did everything she asked and gave her Duke's diner and vote. Probably a bug.

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Re: Hollywood walkthrough to peaceful ending - (almost) no b

Post by frozyx » October 4th, 2014, 1:47 am

veryinky wrote:Flo votes "Nay" even though I did everything she asked and gave her Duke's diner and vote. Probably a bug.
Thats interesting. Did you talk to her twice so that she really agreed to give her vote to Veronica?

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