frozyx wrote:It wouldnt help anyway - you cant take a hacked robot over from a fight to the next one, b/c it will die at the end of the encounter.
You can, as long as you
don't trigger any encounter.

Just be stealhy about it, and hack
all of them without starting a fight, then start it where you need them. That's what I done in Damonta: hacked every "common" robot, then started a fight by shooting slicers. Though you have to keep in mind that the robots can somehow go back to their original program (i.e. turn hostile again) if the battle is taking too long.
frozyx wrote:You could still get Vax and power him up with another application of Comp Sci for support.
I had Vax of course, and his shots are a big help (especially when he's overclocked and can fire 3 bursts in 1 turn), but he's very hard to keep alive because of his erratic behavior and suicidal tendencies. And I didn't want to lose him in an optional fight after travelling through half of Arizona together.
frozyx wrote:Also the Night Terror can be really valuable if you get him close to one or more Slicer Dicers - there is a good chance that you get 1 or 2 of them to fully focus on the Night Terror and spare your party in the progress.
Oops, I totally forgot about him.

Didn't release him at first because I wasn't sure of the results, and then I just forgot to come back... Well, too late for that anyway.
frozyx wrote:
Maybe this video could be of help too when it comes to positioning:
https://www.youtube.com/watch?v=EBk6DdofGoo
But note that my player chars have very high CI (3 have 20, one has 18) and i got myself the Gamma Ray beforehands. This ofc can make a huge difference if your party doesnt have that.
346 HP on first burst?!

Of course that would make a difference! That kind of damage makes the battle look like a cakewalk. Sadly, I've only got Gamma Ray just before leaving for LA, and never knew of it beforehands...
Also, you seem to have very good initiative. I never got the chance to move before any of the slicers once the encounter started.