Titan outcomes (yes, again)

Discussing the story & setting of Wasteland 2. Beware spoilers. Please avoid spoilers in thread titles.

Moderator: Ranger Team Alpha

Post Reply
otreblA_SNAKE_[ITA]
Initiate
Posts: 1
Joined: March 31st, 2017, 9:45 am

Titan outcomes (yes, again)

Post by otreblA_SNAKE_[ITA] » March 31st, 2017, 10:07 am

Hello there!

First of all, I'm definitely loving WL2: Director's Cut, and I'm so happy I've bought the retail version with the box and the DVD (can't wait WL3 indeed!).

Anyway I'd like to talk with you about the Titan quest.

As far as I read everywhere the choices are:
-nuke
-militians (are they DBM or DSM? I'm italian, I don't know how they're called in english language)
-anarchy & raiders

Now what I'm trying to understand is if there are some other "gradations" for the quest outcome, I've tried many things!
I even tried killing dr. Kyle and Guano (the "crazy" imprisoned monk), but if I send the bomb to the monks the base will blow up anyway.
I hoped that by Killing both them I could send the bomb to the monks and then disarm it, but this seemed impossible.

About the the "militians", even if I like them, I don't trust them 100%: why should I leave an active nuke to anyone in this world? Sure, these guys may be valuable allies for the Rangers, but they may become something like the RSM...with a nuke! Too risky!

So since I didn't know what to do, instead of going to the Silo 7 and give the bomb to anyone, I came back to the fake missle, used the jammer and waited the militia to do its job. After they've cleaned up the complex, I went back to the Silo 7 and disarm the bomb, but I can't understand if this will lead to the "raiders"\"anarchy" situation anyway.

There are other ways to finish this quest (and above all, does the game actually recognize what I've done?)? I mean, I'd prefer leaving the area to the militians but, of course, without a nuke, but I don't know if this is possible in any way!

kilobug
Adventurer
Posts: 905
Joined: September 21st, 2014, 1:07 am
Location: Paris, France

Re: Titan outcomes (yes, again)

Post by kilobug » March 31st, 2017, 10:24 am

It is possible to give the area to the DBM and then disarm the nuke. The leader of DBM will not be happy, but that's one of the best ending everything considered IMHO.

User avatar
KorganBloodAxe
Initiate
Posts: 24
Joined: October 30th, 2014, 3:32 am

Re: Titan outcomes (yes, again)

Post by KorganBloodAxe » April 28th, 2017, 5:02 pm

I ended up going as far as I could for both factions and then accepting the final quest for the monks but then disarming. Had to kill all the monks when i got back and DBM wasn't pleased but I thought it was the best of both worlds as both factions were pretty evil I thought.

SagaDC
Global Moderator
Posts: 3476
Joined: May 2nd, 2012, 5:51 am

Re: Titan outcomes (yes, again)

Post by SagaDC » May 1st, 2017, 1:36 pm

KorganBloodAxe wrote: ↑
April 28th, 2017, 5:02 pm
I ended up going as far as I could for both factions and then accepting the final quest for the monks but then disarming. Had to kill all the monks when i got back and DBM wasn't pleased but I thought it was the best of both worlds as both factions were pretty evil I thought.
I've said it before, but personally I liked that there was no clear-cut "right" solution to the Titan Valley situation. Both of the factions were heavily flawed, and removing them both would just make things even worse, so the player was essentially forced to decide between the lesser of two evils.

ULTMX
Initiate
Posts: 4
Joined: May 5th, 2017, 11:43 am

Re: Titan outcomes (yes, again)

Post by ULTMX » May 5th, 2017, 12:35 pm

I screwed this up when I did it and didn't even speak to the Shady Character at the start to get the discussion going with the DBM.

So I had to make the best of it, and I decided that I wasn't going to give a nuke to any of these maniacs.

Chaos raiders is bad in the short term, but as bad as they are for the people there - I reasoned that it would be easier for the Rangers to deal with Raiders than it would be to deal with a Nuke armed highly organized DBM or Nuke armed MAD Monks. (before I actually knew what they would do with it)

User avatar
Geist1
Initiate
Posts: 17
Joined: August 2nd, 2012, 3:38 pm
Location: (510) Cali'a

Re: Titan outcomes (yes, again)

Post by Geist1 » April 9th, 2018, 7:23 pm

I was already pissed off at the outcome at the Prison where I couldn't get passed the MIGHTIEST turrets ever created until I got a spare tire for the piece of crap robo tank sitting by the fence with a flat. DBM sounded too much like the Red Skorpion Morons to me. And the monks are just STOOPID! I put a bullet in the head of my escort monk the first chance I got and lied about it at the check points. Decimated all the raiders and their monk protectors every chance I got. Got even more pissed off when that lady got mangled by her monk "protector" when she got caught in the blast, and I was forced to mercy kill her. WTF is it with the Devs and the mercy kill scenario? I just went through this sh-t at the Prison with the sick chick. Now to have it thrown in my face again just 1 map over? WTF?

After all that I secretly murdered monks every chance I got, and left the main ones so I could progress through some of the story content. I murdered all the monks in the underground except I didn't touch the clinic. Then I got to Silo 7 and disarmed the nuke and all hell decended on Titan Valley. DBM turned on me. Their mistake and they were lucky I couldn't access their HQ again, because I was on my way back to murder their commander anyway. Too bad I couldn't. So I shot anything that moved in the valley after that. Then it was all peaceful again.

User avatar
Grohal
Adventurer
Posts: 934
Joined: April 26th, 2013, 9:51 pm

Re: Titan outcomes (yes, again)

Post by Grohal » April 10th, 2018, 6:27 am

You are quite the strange type Geist1 - complaining about mercy killings (which should have a much bigger role in ANY postapocalyptic game anyway), but shooting everything that moves if it doesn't behave like you expect. :D
Hell is no place, hell is a condition.

User avatar
Geist1
Initiate
Posts: 17
Joined: August 2nd, 2012, 3:38 pm
Location: (510) Cali'a

Re: Titan outcomes (yes, again)

Post by Geist1 » April 10th, 2018, 3:55 pm

How am I strange? I expected a roleplaying game with choices. As far as I'm concerned, what I got was a tactical simulation with roleplaying elements thrown in, and some dialog choices here and there. I'm not complaining about mercy killings. I'm complaining that I had a mercy killing scenario 2 maps in a row. Like the devs just want the PCs to mercy kill someone. So I just started mercy killing pretty much everyone I met in game, because their lives are all so messed up in this post apocalyptic world. I sent them all to a better place, and restored peace to every area of the known world.

BIG F---ing example. Rail Nomads. I stole the spike. I got the brake shoe. BUT I couldn't give the brake shoe to K-Bab because he was too busy bitching that his spike was stolen. I didn't even have the "roleplay" option to confess that I stole the spike in an attempt to make peace between the tribes. I had no option, because he just kept bitching over and over. "Rangers I have no time to talk. The golden spike was stolen." But he has time to f---ing say that phrase over and over and over and over and over and over and over. When I could have just said "I got your f---ing spike, bitch!"

I'm not strange. I'm disappointed in the lack of roleplay options in this roleplaying game. I had no choice, but to murder both chiefs after that to get some kind of peace going. Jessie was wrongfully imprisoned and there was no way to get her out save murder everyone. No way to say "Let her go. She's innocent. I stole the spike." Nothing. So I murdered everyone.

Another example = Save Highpool or Ag Center. Both are extremely important to the region, but you can only save one. You're telling me that all them lazy f---s at the Ranger Citadel couldn't get off their asses to go save the other? All them veteran Rangers who now run the shops couldn't take a break from sales for a second to rush out and save the location you couldn't get to? Yeah WTF? They probably could have sent Ranger Tan, the explosive merchant crap collector by him self to one of the locations to clear it with all his firepower. Also the weapon vendor Ranger Melson could have gone, cuz he kept complaining about sitting on his ass all day.

Guess Highpool and Ag Center really aren't THAT important after all in this post apocalyptic world.

I appreciate your opinion though. It's all good. I'm just on here venting, because I backed this game, but wasn't able to play it for sooooooo long. And then now I'm finally able to play it, on PS4 (Which the game keeps crashing by the way) all these years later, and to be disappointed by the lack of roleplay options. Overall, I really like the game. I'm just disappointed that I don't LOVE the game, like I did Wasteland 1 all those years ago.

MasterWo1f
Initiate
Posts: 3
Joined: December 6th, 2016, 2:20 pm

Re: Titan outcomes (yes, again)

Post by MasterWo1f » May 15th, 2018, 11:08 am

Geist1 wrote: ↑
April 10th, 2018, 3:55 pm
How am I strange? I expected a roleplaying game with choices. As far as I'm concerned, what I got was a tactical simulation with roleplaying elements thrown in, and some dialog choices here and there. I'm not complaining about mercy killings. I'm complaining that I had a mercy killing scenario 2 maps in a row. Like the devs just want the PCs to mercy kill someone. So I just started mercy killing pretty much everyone I met in game, because their lives are all so messed up in this post apocalyptic world. I sent them all to a better place, and restored peace to every area of the known world.

BIG F---ing example. Rail Nomads. I stole the spike. I got the brake shoe. BUT I couldn't give the brake shoe to K-Bab because he was too busy bitching that his spike was stolen. I didn't even have the "roleplay" option to confess that I stole the spike in an attempt to make peace between the tribes. I had no option, because he just kept bitching over and over. "Rangers I have no time to talk. The golden spike was stolen." But he has time to f---ing say that phrase over and over and over and over and over and over and over. When I could have just said "I got your f---ing spike, bitch!"

I'm not strange. I'm disappointed in the lack of roleplay options in this roleplaying game. I had no choice, but to murder both chiefs after that to get some kind of peace going. Jessie was wrongfully imprisoned and there was no way to get her out save murder everyone. No way to say "Let her go. She's innocent. I stole the spike." Nothing. So I murdered everyone.

Another example = Save Highpool or Ag Center. Both are extremely important to the region, but you can only save one. You're telling me that all them lazy f---s at the Ranger Citadel couldn't get off their asses to go save the other? All them veteran Rangers who now run the shops couldn't take a break from sales for a second to rush out and save the location you couldn't get to? Yeah WTF? They probably could have sent Ranger Tan, the explosive merchant crap collector by him self to one of the locations to clear it with all his firepower. Also the weapon vendor Ranger Melson could have gone, cuz he kept complaining about sitting on his ass all day.

Guess Highpool and Ag Center really aren't THAT important after all in this post apocalyptic world.

I appreciate your opinion though. It's all good. I'm just on here venting, because I backed this game, but wasn't able to play it for sooooooo long. And then now I'm finally able to play it, on PS4 (Which the game keeps crashing by the way) all these years later, and to be disappointed by the lack of roleplay options. Overall, I really like the game. I'm just disappointed that I don't LOVE the game, like I did Wasteland 1 all those years ago.
I think if you steal any of those things from the Rail Nomads, you lock yourself out of the peaceful, and in my opinion, the best solution.

The DBM are also a bunch of assholes, marginally better than raiders. Although they don't rape and enslave people like the RSM, they still slaughter people for resources or for having monk escorts. Although pretty much any faction that has "Militia" in its name, deserves to die in this game. In my opinion, while letting the canyon go to hell is bad in the beginning, it is better in the long run as a nuke is not in the hands of crazy people. The rangers can always go back and establish control there.

The Highpool and Ag Center choice really pissed me off too. You would expect the Ranger Citadel to send patrols to the two most important places in Arizona, specially since they both have a deal with the Rangers for protection.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest