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VAX, Destroyer of Systems

Posted: October 16th, 2015, 9:31 pm
by SagaDC
Goodness, they really buffed VAX up in the DC version. I mean, seriously. I grabbed him earlier today, anticipating that I'd have to work hard to keep him alive. Then the nearby SlicerDicers descended upon me, and I prepared for a tough fight. Then VAX got his turn, and took out two of them in a single turn. He was inflicting 600+ damage per burst, with whatever energy weapon he's toting (though, granted, SlicerDicers are vulnerable to energy attacks).

Yikes!

Re: VAX, Destroyer of Systems

Posted: October 16th, 2015, 9:33 pm
by paultakeda
So... more like the OG VAX of Wasteland 1, then?

Image

Re: VAX, Destroyer of Systems

Posted: October 16th, 2015, 9:36 pm
by SagaDC
paultakeda wrote:So... more like the OG VAX of Wasteland 1, then?

Image
To an extent. He is still very fragile, and only has 50 MAXCON. You can actually give him infinite healing with the "Mechanics" skill, so as long as he's not killed in a single hit, you'll be able to fix him back up. You can also use the "Computers" skill to temporarily give him the Overclocked buff.

EDIT - He seems to have a unique and very powerful energy weapon. It has a very short range and fires in four-shot bursts, and every individual shot appears to inflict about 60-70 damage. This damage appears to be more than doubled against conductive targets (he was doling out up to 150 per shot against the SlicerDicers, and at least once he inflicted 605 damage in a single burst).

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 4:50 am
by PangaeaTNO
Is his range shorter than in the original game, meaning he's likely to run out in front of the group and get himself killed?

He also had a nasty habit of inflicting friendly fire, so if he can dosh out such immense damage, that might be a bit dangerous :o

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 6:17 am
by SagaDC
PangaeaTNO wrote:Is his range shorter than in the original game, meaning he's likely to run out in front of the group and get himself killed?
Yes. His range seems to be just over that of a handgun, reaching maybe 10-12m.

EDIT - Whoops, nevermind. I just watched him take a shot at an enemy sniper from at least 20m away. So he still has a pretty considerable range. He just seems to have a tendency to get close to his foes before firing.
PangaeaTNO wrote:He also had a nasty habit of inflicting friendly fire, so if he can dosh out such immense damage, that might be a bit dangerous :o
His shorter range makes him much less likely to inflict friendly fire, because he'll generally move past you before firing at an enemy. I've had him tagging along with me through most of The Prison and a couple of random encounters, and thus far he hasn't hit me with any friendly fire.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 10:43 am
by Brother None
VAX is my favorite

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 10:53 am
by Ironwithin
VAX = awesome

He did turn my melee fighter into slag several times (literally) before I got wise and gave a little more thought to positioning but VAX usually annihilates two targets per combat round. It is a glorious sight to behold.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 11:13 am
by SagaDC
I am a little disappointed he still doesn't get any special chatter back at Ranger HQ, but I suppose that's not really a surprise. He's basically a fun Easter Egg, and not an integral part of the story.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 12:30 pm
by Drool
Glad that he's more like he was in the original. And I kind of like that he's a glass cannon. I'll be looking forward to finding him again.

Is there any blue folklore on him? Seems that would at least be appropriate.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 1:02 pm
by SagaDC
Not that I've seen. They did remove his grave back at Ranger Citadel, but I think they had already done that in the normal version of the game.

Honestly, I do wish they had at least given some sort of nod to him, story-wise. I mean, you can assume that he got messed up by the robots somehow, and suffered some sort of "factory reset". Given who the badguys are, I can imagine that he'd have been a pretty high priority target. Beyond that, though, it's all left up to the imagination.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 4:59 pm
by -Archangel-
How do I dismiss him? He kills everything and removes any semblance of balance and challenge. I just wanted him to help me murder the robots, not everything I run into.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 6:05 pm
by jthomas
-Archangel- wrote:How do I dismiss him? He kills everything and removes any semblance of balance and challenge. I just wanted him to help me murder the robots, not everything I run into.
"Accidental" friendly fire.

Re: VAX, Destroyer of Systems

Posted: October 17th, 2015, 11:21 pm
by SagaDC
-Archangel- wrote:How do I dismiss him? He kills everything and removes any semblance of balance and challenge. I just wanted him to help me murder the robots, not everything I run into.
He sticks with you until he dies. Since he only has 50 MAXCON, he'll eventually get himself killed. Many of the enemies by mid-game (such as grenadiers) will be able to kill him in a single hit.

Re: VAX, Destroyer of Systems

Posted: October 18th, 2015, 3:35 am
by -Archangel-
jthomas wrote:
-Archangel- wrote:How do I dismiss him? He kills everything and removes any semblance of balance and challenge. I just wanted him to help me murder the robots, not everything I run into.
"Accidental" friendly fire.
I guess this is what I will need to do. He is ruining my game atm.

Re: VAX, Destroyer of Systems

Posted: October 22nd, 2015, 12:31 pm
by Demendred
VAX is the 5th unofficial ranger (Scotchmo being the 4rth) in any of my echo units.

Re: VAX, Destroyer of Systems

Posted: October 22nd, 2015, 7:38 pm
by ISOcRPG
A small warning: Vax can and will facestomp the Meson cannons at those places where you need them to open doors.

Re: VAX, Destroyer of Systems

Posted: October 28th, 2015, 9:25 pm
by jpappas3
ISOcRPG wrote:A small warning: Vax can and will facestomp the Meson cannons at those places where you need them to open doors.

Except that the cannons no longer fire anyway, so yeah. They don't even target anymore.

Re: VAX, Destroyer of Systems

Posted: October 31st, 2015, 6:23 pm
by prava
ISOcRPG wrote:A small warning: Vax can and will facestomp the Meson cannons at those places where you need them to open doors.
Plasma hammer breakes those doors no problem.

Re: VAX, Destroyer of Systems

Posted: November 2nd, 2015, 9:54 am
by holywhippet
I had him die in the first battle after seeing him take out one of the enemies at the abandoned rail yard (or whatever it is called). I thought about reloading but I don't want the game to be twice as long due to trying to keep a fragile robot alive.

Re: VAX, Destroyer of Systems

Posted: November 9th, 2015, 11:50 am
by Queeg
I took him all the way to Matthias' final battle only for him to turn on me. *sniff*
He was an asset sniping enemies at range 25 or so, one shotting mechs.