Mole204 wrote: ↑
July 11th, 2019, 12:48 am
I agree that wl2 seems to have been done by people who were speed reading a condensed version of wl1, and told to just pick out some things to namedrop in.
Hey, we can
agree on things.
Then add some random 80s stuff as items. We should admit that they at least went to the trouble to DO so, and that the result wasn't half bad- but it was badly grafted in and screws over both the world of wl1 and the player in a number of map-areas.
I disagree. The original had plenty of 80s references. Well, as much as could be fit within a single megabyte. But Scot's Bar and the Guardian's Citadel both had them. And the general theme was 80s post-apocalypse like how Fallout was 50s.
The need for fanservice and callbacks helped support the enjoyability of the story as a whole.
Disagree here, too. Fan service is rarely good. We both agree that Darwin was poorly executed, for instance, and it was pure fan service. Hell, pretty much all of the Arizona section was. I mean, was anybody satisfied with how they handled the Night Terror? Or Vax?
It's a sequel, even if it IS the attempt to create a new and successful game.
A good sequel builds on the previous, as opposed to aping (or ignoring) the original. It's a delicate balance. WL2 was too much of a retread. Hell, it would have taken less tweaking to make it a reboot of WL1 than to clean it up as a sequel.
1- the Scorpitron is a unique robot that's center to the Wasteland game. Like dragons for DnD, or the Death Star for Star Wars. If they're bringing back WL, they'd have to use the Scorpitron. Mulefoot, not so much.
Mmm... no, I disagree here, too. The Scorpitron was, essentially, a mini-boss. Judging by its location and the fact that it's unique in the world, means it was probably placed to keep Faran Brygo on lock-down as he was the one most likely to interfere with Cochise's plans. I also wouldn't consider it "cent[ral] to the Wasteland game" as it's entirely optional. You don't need to talk to Faran and, indeed, are likely to complete skip over him.
I would consider the Octotrons to be a much better analogy to dragons: they were extremely powerful end game foes, and there was an elevated version as a miniboss (the Fusion Octotron). Likewise, the Cyborgs (and the upgraded Hexborgs) were the Vegas version of the Octotrons. The Scorpitron was certainly memorable (even if it looked very different than the WL2 version), but, if anything, I would say it's more like the Terrasque in D&D than a dragon. The Terrasque would be much less memorable and impactful if you fought them all over the place. I would have preferred WL2 to have created a new
unique foe to fight instead of just pulling the Scorpitron out of retirement.
"You don't actually think they spend $20,000 on a hammer, $30,000 on a toilet seat, do you?"
Meh. Tired old chestnut is tired.
A Scorpitron built by the navy would be different from one built by the army, or one built in the crazy AI's garage.
My assumption was that the one in Vegas was made by Cochise in the first place.